camCommitPrepared

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Revision as of 15:34, 7 April 2019 by Erentar (talk | contribs) (template:command argument fix)
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Introduced with Armed Assault version 1.00
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

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Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. This command is for use with camPrepareXXX commands. For the normal cam command use camCommit.

Syntax

Syntax:
camera camCommitPrepared time
Parameters:
camera: Object - object of type "camera"
time: Number - time in seconds during which the changes shall be done
Return Value:
Nothing

Examples

Example 1:
//create a camera object _cam = "camera" camCreate [5600,4800,10]; _cam camPrepareTarget player; _cam cameraEffect ["internal", "BACK"]; _cam camCommitPrepared 0; //smoothly move the camera to its new position in 6 seconds. _cam camPreparePos [5680,4720,20]; _cam camCommitPrepared 6; waitUntil {camCommitted _cam}; //proceed

Additional Information

Multiplayer:
-
See also:
camCommittedcamCommit

Notes

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Notes

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