camCommitted: Difference between revisions

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<nowiki>;</nowiki> proceed</code> |= Example 1
<nowiki>;</nowiki> proceed</code> |= Example 1
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|x2= SQF: <code>_cam = "camera" [[camCreate]] [0, 0, 0];
_cam [[camSetTarget]] [[player]];
_cam [[camSetRelPos]] [0, -5, 10];
_cam [[cameraEffect]] ["internal", "back"];
_cam [[camCommit]] 0;
[[waitUntil]] {[[camCommitted]] _cam};
_cam [[camSetTarget]] [[player]];
_cam [[camSetRelPos]] [90, 25, 10];
_cam [[cameraEffect]] ["internal", "back"];
_cam [[camCommit]] 5;
[[waitUntil]] {[[camCommitted]] _cam};
_cam [[camSetTarget]] [[player]];
_cam [[camSetRelPos]] [-90, -5, 10];
_cam [[cameraEffect]] ["internal", "back"];
_cam [[camCommit]] 5;</code> |= Example 2
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Revision as of 14:54, 7 November 2018

Hover & click on the images for description

Description

Description:
Checks if the conduction of the last camCommit call already finished.
Groups:
Uncategorised

Syntax

Syntax:
camCommitted camera
Parameters:
camera: Object - object of type "camera"
Return Value:
Boolean - true if the last camCommit already finished, false if not

Examples

Example 1:
SQS: ; create a camera object _cam = "camera" camCreate [5600,4800,10] _cam camSetTarget player _cam cameraEffect ["internal", "BACK"] _cam camCommit 0 ; smoothly move the camera to its new position in 6 seconds _cam camSetPos [5680,4720,20] _cam camCommit 6 @camCommitted _cam ; proceed
Example 2:
SQF: _cam = "camera" camCreate [0, 0, 0]; _cam camSetTarget player; _cam camSetRelPos [0, -5, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 0; waitUntil {camCommitted _cam}; _cam camSetTarget player; _cam camSetRelPos [90, 25, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 5; waitUntil {camCommitted _cam}; _cam camSetTarget player; _cam camSetRelPos [-90, -5, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 5;

Additional Information

See also:
camCommit

Notes

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Only post proven facts here! Add Note

Notes

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