camCommitted: Difference between revisions

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back to [[Scripting_Reference#C|COMREF]]
{{Command|= Comments
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<h2 style="color:#000066"> '''camCommitted ''camera'''''</h2>
| ofp |= Game name


|1.00|= Game version


'''Operand types:'''
____________________________________________________________________________________________


'''camera:''' [[Object]]
| Checks if the conduction of the last camCommit call already finished. |= Description
____________________________________________________________________________________________


'''Type of returned value:'''
| '''camCommitted''' camera |= Syntax


[[Boolean]]
|p1= camera: [[Object]] - object of type "camera" |= Parameter 1


'''Description:'''
| [[Boolean]] - 
true if the last camCommit already finished, false if not |= Return value
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|x1= SQS:
<code>; create a camera object
_cam <nowiki>=</nowiki> "camera" [[camCreate]] [5600,4800,10]
_cam [[camSetTarget]] [[player]]
_cam [[cameraEffect]] ["internal", "BACK"]
_cam [[camCommit]] 0


Check if '''camera''' has finished committing.
<nowiki>;</nowiki> smoothly move the camera to its new position in 6 seconds
_cam [[camSetPos]] [5680,4720,20]
_cam [[camCommit]] 6
@[[camCommitted]] _cam


<nowiki>;</nowiki> proceed</code> |= Example 1
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|x2= SQF: <code>_cam = "camera" [[camCreate]] [0, 0, 0];
_cam [[camSetTarget]] [[player]];
_cam [[camSetRelPos]] [0, -5, 10];
_cam [[cameraEffect]] ["internal", "back"];
_cam [[camCommit]] 0;


'''Example:'''
[[waitUntil]] {[[camCommitted]] _cam};


_it = '''camCommitted''' _camera
_cam [[camSetTarget]] [[player]];
_cam [[camSetRelPos]] [90, 25, 10];
_cam [[cameraEffect]] ["internal", "back"];
_cam [[camCommit]] 5;
 
[[waitUntil]] {[[camCommitted]] _cam};
 
_cam [[camSetTarget]] [[player]];
_cam [[camSetRelPos]] [-90, -5, 10];
_cam [[cameraEffect]] ["internal", "back"];
_cam [[camCommit]] 5;</code> |= Example 2
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| [[camCommit]] |= See also
 
}}
 
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
 
<!-- Note Section END -->
</dl>
 
<h3 style="display:none">Bottom Section</h3>
 
[[Category:Scripting Commands|CAMCOMMITTED]]
[[Category:Scripting Commands OFP 1.99|CAMCOMMITTED]]
[[Category:Scripting Commands OFP 1.96|CAMCOMMITTED]]
[[Category:Scripting Commands OFP 1.46|CAMCOMMITTED]]
[[Category:Scripting Commands ArmA|CAMCOMMITTED]]
[[Category:Command Group: Camera Control|CAMCOMMITTED]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 19:02, 3 December 2018

Hover & click on the images for description

Description

Description:
Checks if the conduction of the last camCommit call already finished.
Groups:
Uncategorised

Syntax

Syntax:
camCommitted camera
Parameters:
camera: Object - object of type "camera"
Return Value:
Boolean - true if the last camCommit already finished, false if not

Examples

Example 1:
SQS: ; create a camera object _cam = "camera" camCreate [5600,4800,10] _cam camSetTarget player _cam cameraEffect ["internal", "BACK"] _cam camCommit 0 ; smoothly move the camera to its new position in 6 seconds _cam camSetPos [5680,4720,20] _cam camCommit 6 @camCommitted _cam ; proceed
Example 2:
SQF: _cam = "camera" camCreate [0, 0, 0]; _cam camSetTarget player; _cam camSetRelPos [0, -5, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 0; waitUntil {camCommitted _cam}; _cam camSetTarget player; _cam camSetRelPos [90, 25, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 5; waitUntil {camCommitted _cam}; _cam camSetTarget player; _cam camSetRelPos [-90, -5, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 5;

Additional Information

See also:
camCommit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section