camCommitted: Difference between revisions
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[[ | {{Command|= Comments | ||
[[ | ____________________________________________________________________________________________ | ||
[[ | |||
[[ | | ofp |= Game name | ||
|1.00|= Game version | |||
____________________________________________________________________________________________ | |||
| Checks if the conduction of the last camCommit call already finished. |DESCRIPTION= | |||
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| '''camCommitted''' camera |SYNTAX= | |||
|p1= camera: [[Object]] - object of type "camera" |PARAMETER1= | |||
| [[Boolean]] - | |||
true if the last camCommit already finished, false if not |RETURNVALUE= | |||
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|x1= SQS: | |||
<code>; create a camera object | |||
_cam <nowiki>=</nowiki> "camera" [[camCreate]] [5600,4800,10] | |||
_cam [[camSetTarget]] [[player]] | |||
_cam [[cameraEffect]] ["internal", "BACK"] | |||
_cam [[camCommit]] 0 | |||
<nowiki>;</nowiki> smoothly move the camera to its new position in 6 seconds | |||
_cam [[camSetPos]] [5680,4720,20] | |||
_cam [[camCommit]] 6 | |||
@[[camCommitted]] _cam | |||
< | <nowiki>;</nowiki> proceed</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | |||
____________________________________________________________________________________________ | |||
|x2= SQF: <code>_cam = "camera" [[camCreate]] [0, 0, 0]; | |||
_cam [[camSetTarget]] [[player]]; | |||
_cam [[camSetRelPos]] [0, -5, 10]; | |||
_cam [[cameraEffect]] ["internal", "back"]; | |||
_cam [[camCommit]] 0; | |||
[[waitUntil]] {[[camCommitted]] _cam}; | |||
_cam [[camSetTarget]] [[player]]; | |||
_cam [[camSetRelPos]] [90, 25, 10]; | |||
_cam [[cameraEffect]] ["internal", "back"]; | |||
_cam [[camCommit]] 5; | |||
[[waitUntil]] {[[camCommitted]] _cam}; | |||
_cam [[camSetTarget]] [[player]]; | |||
_cam [[camSetRelPos]] [-90, -5, 10]; | |||
_cam [[cameraEffect]] ["internal", "back"]; | |||
_cam [[camCommit]] 5;</code> |EXAMPLE2= | |||
____________________________________________________________________________________________ | |||
[[ | | [[camCommit]] |SEEALSO= | ||
}} | |||
<h3 style="display:none">Notes</h3> | |||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
<!-- Note Section END --> | |||
</dl> | |||
<h3 style="display:none">Bottom Section</h3> | |||
[[Category:Scripting Commands|CAMCOMMITTED]] | |||
[[Category:Scripting Commands OFP 1.99|CAMCOMMITTED]] | |||
[[Category:Scripting Commands OFP 1.96|CAMCOMMITTED]] | |||
[[Category:Scripting Commands OFP 1.46|CAMCOMMITTED]] | |||
[[Category:Scripting Commands ArmA|CAMCOMMITTED]] | |||
[[Category:Command Group: Camera Control|CAMCOMMITTED]] | |||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 14:34, 7 April 2019
Description
- Description:
- Checks if the conduction of the last camCommit call already finished.
- Groups:
- Uncategorised
Syntax
- Syntax:
- camCommitted camera
- Parameters:
- camera: Object - object of type "camera"
- Return Value:
- Boolean - true if the last camCommit already finished, false if not
Examples
- Example 1:
- SQS:
; create a camera object _cam = "camera" camCreate [5600,4800,10] _cam camSetTarget player _cam cameraEffect ["internal", "BACK"] _cam camCommit 0 ; smoothly move the camera to its new position in 6 seconds _cam camSetPos [5680,4720,20] _cam camCommit 6 @camCommitted _cam ; proceed
- Example 2:
- SQF:
_cam = "camera" camCreate [0, 0, 0]; _cam camSetTarget player; _cam camSetRelPos [0, -5, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 0; waitUntil {camCommitted _cam}; _cam camSetTarget player; _cam camSetRelPos [90, 25, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 5; waitUntil {camCommitted _cam}; _cam camSetTarget player; _cam camSetRelPos [-90, -5, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 5;
Additional Information
- See also:
- camCommit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Camera Control
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters