cameraEffect: Difference between revisions

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| camera '''cameraEffect''' ["type", "Position"] |= Syntax
| camera '''cameraEffect''' [name, position] |= Syntax


|p1= camera: [[Object]] - object of type "camera" |= Parameter 1
|p1= camera: [[Object]] - object of type "camera" |= Parameter 1


|p2= type: [[String]] - the effect type. One of "Internal", "External", "Fixed", "FixedWithZoom" and "Terminate" |= Parameter 2
|p2= [name, position]: [[Array]] |= Parameter 2


|p3= position: [[String]] - position of the effect. One of "TOP", "LEFT", "RIGHT", "FRONT" and "BACK" ("BACK" is normally used) |= Parameter 3
|p3= name: [[String]] - the effect type. One of "Internal", "External", "Fixed", "FixedWithZoom" and "Terminate" |= Parameter 3
 
|p4= position: [[String]] - position of the effect. One of "TOP", "LEFT", "RIGHT", "FRONT" and "BACK" ("BACK" is normally used) |= Parameter 4


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value

Revision as of 16:22, 5 February 2009

Hover & click on the images for description

Description

Description:
Switch to the given camera or object with the given effect. If you want to switch the screen directly to the first-person, aiming, third-person or group view of an object, use switchCamera instead.The effect type "Terminate" is used to exit the current camera view and switch back to the player's view.Needs the call of camCommit to be conducted.
Groups:
Uncategorised

Syntax

Syntax:
camera cameraEffect [name, position]
Parameters:
camera: Object - object of type "camera"
[name, position]: Array
name: String - the effect type. One of "Internal", "External", "Fixed", "FixedWithZoom" and "Terminate"
position: String - position of the effect. One of "TOP", "LEFT", "RIGHT", "FRONT" and "BACK" ("BACK" is normally used)
Return Value:
Nothing

Examples

Example 1:
_cam cameraEffect ["internal", "BACK"]

Additional Information

See also:
switchCamera

Notes

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Notes

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