Difference between revisions of "cameraEffect"

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(docs updated)
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| Switch to the given camera or object with the given effect. If you want to switch the screen directly to the first-person, aiming, third-person or group view of an object, use [[switchCamera]] instead. The effect type "Terminate" is used to exit the current camera view and switch back to the player's view. Does not need [[camCommit]].|= Description
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| Sets the given effect on the given camera. If you want to switch the screen directly to the first-person, aiming, third-person or group view of an object, use [[switchCamera]] instead. The effect type "Terminate" is used to exit the current camera view and switch back to the player's view. Does not need [[camCommit]].
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Since Arma 3 v1.73.142217, it is possible to terminate individual r2t source. For example: <code>cam [[cameraEffect]] ["terminate", "back", "rtt1"]; // would terminate "rtt1" rt2 source
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cam [[cameraEffect]] ["terminate", "back"]; // would terminate all r2t sources</code>|= Description
 
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| camera '''cameraEffect''' [name, position, rtt] |= Syntax
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| camera '''cameraEffect''' [effectName, effectPosition, r2tName] |= Syntax
  
 
|p1= camera: [[Object]] - object of type "camera" |= Parameter 1
 
|p1= camera: [[Object]] - object of type "camera" |= Parameter 1
  
|p2= [name, position, rtt]: [[Array]] |= Parameter 2
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|p2= effectName, effectPosition, r2tName]: [[Array]] |= Parameter 2
  
|p3= name: [[String]] - the effect type (defined in [[Description.ext#CfgCameraEffects|CfgCameraEffects]] >> Array). Defaults are: "Internal", "External", "Fixed", "FixedWithZoom" and "Terminate" |= Parameter 3
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|p3= effectName: [[String]] - the effect type (defined in main config or [[Description.ext#CfgCameraEffects|CfgCameraEffects]] >> Array). Defaults are: <tt>"Internal"</tt>, <tt>"External"</tt>, <tt>"Fixed"</tt>, <tt>"FixedWithZoom"</tt>, <tt>"Terminate"</tt> |= Parameter 3
  
|p4= position: [[String]] - position of the effect. One of:
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|p4= effectPosition: [[String]] - position of the effect. One of: <tt>"TOP"</tt>, <tt>"LEFT"</tt>, <tt>"RIGHT"</tt>, <tt>"FRONT"</tt>, <tt>"BACK"</tt>, <tt>"LEFT FRONT"</tt>, <tt>"RIGHT FRONT"</tt>, <tt>"LEFT BACK"</tt>, <tt>"RIGHT BACK"</tt>, <tt>"LEFT TOP"</tt>, <tt>"RIGHT TOP"</tt>, <tt>"FRONT TOP"</tt>, <tt>"BACK TOP"</tt>, <tt>"BOTTOM"</tt>. These are usually used with "Fixed" and "FixedWithZoom" effect types. If not sure which position to use, set it to "BACK"; |= Parameter 4
"TOP"
 
"LEFT"
 
"RIGHT"
 
"FRONT"
 
"BACK"
 
"LEFT FRONT"
 
"RIGHT FRONT"
 
"LEFT BACK"
 
"RIGHT BACK"
 
"LEFT TOP"
 
"RIGHT TOP"
 
"FRONT TOP"
 
"BACK TOP"
 
"BOTTOM"
 
  
These are usually used with "Fixed" and "FixedWithZoom" effect types. If not sure which position to use, set it to "BACK";
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|p5= r2tName (Optional): [[String]] - [[Procedural_Textures#Render_To_Texture|Render To Texture]] surface reference |= Parameter 5
 
|= Parameter 4
 
|p5= rtt: [[String]] - (optional) [[Procedural_Textures#Render_To_Texture|Render To Texture]] surface reference |= Parameter 5
 
  
 
| [[Nothing]] |= Return value
 
| [[Nothing]] |= Return value
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* CamTerminate <tt>type <nowiki>=</nowiki> 4;</tt> // terminate
 
* CamTerminate <tt>type <nowiki>=</nowiki> 4;</tt> // terminate
 
* CamInternal <tt>type <nowiki>=</nowiki> 5;</tt> // internal view
 
* CamInternal <tt>type <nowiki>=</nowiki> 5;</tt> // internal view
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<dl class="command_description">
 
<dd class="notedate">Posted on June 25, 2017 - 18:59 (UTC)</dd>
 
<dt class="note">[[User:DrSova|DrSova]]</dt>
 
<dd class="note">
 
"terminate" didn't work propetly with PiP:
 
https://feedback.bistudio.com/T81853
 
 
</dd>
 
</dd>
 
</dl>
 
</dl>
 
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Revision as of 18:46, 26 June 2017

Template:Command

Notes

Bottom Section

Posted on October 30, 2016 - 16:40 (UTC)
Killzone Kid
Types of camera for CfgCameraEffects config:
  • CamExternal (CamInterpolated) type = 0; // linked directly with object
  • CamStatic type = 1; // fixed point in space
  • CamStaticWithZoom type = 2; // fixed point in space
  • CamChained type = 3; // chained
  • CamTerminate type = 4; // terminate
  • CamInternal type = 5; // internal view