Difference between revisions of "cameraEffect"

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| camera'''''''''cameraEffect''' [type, position] |= Syntax
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| camera '''cameraEffect''' [type, position] |= Syntax
  
 
|p1= camera: [[Object]] - object of type "camera" |= Parameter 1
 
|p1= camera: [[Object]] - object of type "camera" |= Parameter 1

Revision as of 15:15, 3 August 2006

Introduced with Operation Flashpoint version1.00
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Switch to the given camera or object with the given effect. If you want to switch the screen directly to the first-person, aiming, third-person or group view of an object, use switchCamera instead.The effect type "Terminate" is used to exit the current camera view and switch back to the player's view.Needs the call of camCommit to be conducted.

Syntax

Syntax:
camera cameraEffect [type, position]
Parameters:
camera: Object - object of type "camera"
type: String - the effect type. One of "Internal", "External", "Fixed", "FixedWithZoom" and "Terminate"
position: String - position of the effect. One of "TOP", "LEFT", "RIGHT", "FRONT" and "BACK" ("BACK" is normally used)
Return Value:
Nothing

Examples

Example 1:
_cam cameraEffect ["internal", "BACK"]

Additional Information

Multiplayer:
-
See also:
switchCamera

Notes

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Notes

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