cameraEffect: Difference between revisions

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|p4= position: [[String]] - position of the effect. One of "TOP", "LEFT", "RIGHT", "FRONT" and "BACK" ("BACK" is normally used) |= Parameter 4
|p4= position: [[String]] - position of the effect. One of "TOP", "LEFT", "RIGHT", "FRONT" and "BACK" ("BACK" is normally used) |= Parameter 4
|p5= rtt: [[String]] - (optional) [http://community.bistudio.com/wiki/Procedural_Textures#Render_To_Texture Render To Texture] surface reference |= Parameter 5
|p5= rtt: [[String]] - (optional) [[Procedural_Textures#Render_To_Texture|Render To Texture]] surface reference |= Parameter 5


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value

Revision as of 03:14, 21 March 2015

Hover & click on the images for description

Description

Description:
Switch to the given camera or object with the given effect. If you want to switch the screen directly to the first-person, aiming, third-person or group view of an object, use switchCamera instead. The effect type "Terminate" is used to exit the current camera view and switch back to the player's view. Does not need camCommit.
Groups:
Uncategorised

Syntax

Syntax:
camera cameraEffect [name, position, rtt]
Parameters:
camera: Object - object of type "camera"
[name, position]: Array
name: String - the effect type. One of "Internal", "External", "Fixed", "FixedWithZoom" and "Terminate"
position: String - position of the effect. One of "TOP", "LEFT", "RIGHT", "FRONT" and "BACK" ("BACK" is normally used)
rtt: String - (optional) Render To Texture surface reference
Return Value:
Nothing

Examples

Example 1:
_cam cameraEffect ["internal", "BACK"];
Example 2:
_cam cameraEffect ["internal", "back", "rendersurface"];

Additional Information

See also:
switchCamerasetCameraEffectcameraViewcameraOnsetPiPEffect

Notes

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Notes

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