cameraEffect
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Description
- Description:
- Switch to the given camera or object with the given effect. If you want to switch the screen directly to the first-person, aiming, third-person or group view of an object, use switchCamera instead. The effect type "Terminate" is used to exit the current camera view and switch back to the player's view. Does not need camCommit.
Syntax
- Syntax:
- camera cameraEffect [name, position, rtt]
- Parameters:
- camera: Object - object of type "camera"
- [name, position]: Array
- name: String - the effect type (defined in CfgCameraEffects >> Array). Defaults are: "Internal", "External", "Fixed", "FixedWithZoom" and "Terminate"
- position: String - position of the effect. One of:
- "TOP"
- "LEFT"
- "RIGHT"
- "FRONT"
- "BACK"
- "LEFT FRONT"
- "RIGHT FRONT"
- "LEFT BACK"
- "RIGHT BACK"
- "LEFT TOP"
- "RIGHT TOP"
- "FRONT TOP"
- "BACK TOP"
- "BOTTOM"
- rtt: String - (optional) Render To Texture surface reference
- Return Value:
- Nothing
Examples
- Example 1:
-
_cam cameraEffect ["internal", "BACK"];
- Example 2:
-
_cam cameraEffect ["internal", "back", "rendersurface"];
- Example 3:
-
cam = "seagull" camCreate (player modelToWorld [0,0,100]); cam cameraEffect ["FIXED", "LEFT TOP"]; cam camCommand "MANUAL ON";
Additional Information
- See also:
- switchCamerasetCameraEffectcameraViewcameraOnsetPiPEffect
- Groups:
- Uncategorised
Notes
Notes
Bottom Section
Categories:
- Pages using duplicate arguments in template calls
- Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Introduced with Operation Flashpoint version 1.00
- Commands utilizing local arguments
- Commands with local effects
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Camera Control
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters