cameraEffect

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Revision as of 18:28, 3 April 2015 by Killzone Kid (talk | contribs) (description)
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Description

Description:
Switch to the given camera or object with the given effect. If you want to switch the screen directly to the first-person, aiming, third-person or group view of an object, use switchCamera instead. The effect type "Terminate" is used to exit the current camera view and switch back to the player's view. Does not need camCommit.
Groups:
Uncategorised

Syntax

Syntax:
camera cameraEffect [name, position, rtt]
Parameters:
camera: Object - object of type "camera"
[name, position]: Array
name: String - the effect type (defined in CfgCameraEffects >> Array). Defaults are: "Internal", "External", "Fixed", "FixedWithZoom" and "Terminate"
position: String - position of the effect. One of:
  • "TOP"
  • "LEFT"
  • "RIGHT"
  • "FRONT"
  • "BACK"
  • "LEFT FRONT"
  • "RIGHT FRONT"
  • "LEFT BACK"
  • "RIGHT BACK"
  • "LEFT TOP"
  • "RIGHT TOP"
  • "FRONT TOP"
  • "BACK TOP"
  • "BOTTOM"
These are usually used with "Fixed" and "FixedWithZoom" effect types. If not sure which position to use, set it to "BACK";
rtt: String - (optional) Render To Texture surface reference
Return Value:
Nothing

Examples

Example 1:
_cam cameraEffect ["internal", "BACK"];
Example 2:
_cam cameraEffect ["internal", "back", "rendersurface"];
Example 3:
cam = "seagull" camCreate (player modelToWorld [0,0,100]); cam cameraEffect ["FIXED", "LEFT TOP"]; cam camCommand "MANUAL ON";

Additional Information

See also:
switchCamerasetCameraEffectcameraViewcameraOnsetPiPEffect

Notes

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Notes

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