canUnloadInCombat: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (added see also)
m (Bot: Replacing category Scripting Commands Arma 3 with Arma 3: Scripting Commands)
Line 39: Line 39:


<h3 style='display:none'>Bottom Section</h3>
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Arma 3: Scripting Commands]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 17:54, 3 December 2018

Hover & click on the images for description

Description

Description:
Check if cargo of this vehicle want to get out when in combat.
Groups:
Uncategorised

Syntax

Syntax:
canUnloadInCombat vehicle
Parameters:
vehicle: Object -
Return Value:
Boolean

Examples

Example 1:
if (canUnloadInCombat _vehicle) then {...};

Additional Information

See also:
setUnloadInCombat

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section