captive: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}}")
mNo edit summary
Line 7: Line 7:


|arg= global |Multiplayer Arguments=
|arg= global |Multiplayer Arguments=
|gr1= Object Manipulation |GROUP1=
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 22:04, 22 September 2020

Hover & click on the images for description

Description

Description:
Returns the captive state of the given unit (set with setCaptive). A captive unit will not be attacked by its enemies.
While a captive unit won't be attacked, it will still attack its enemies – be sure to setBehaviour "CARELESS" / removeAllWeapons accordingly.
Groups:
Object Manipulation

Syntax

Syntax:
captive object
Parameters:
object: Object - unit or vehicle
Return Value:
Boolean - true if the unit is captive, false if not

Examples

Example 1:
if (captive _general) then { removeAllWeapons _general; };

Additional Information

See also:
captiveNumsetCaptiveside

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section