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{{Command|Comments= | |||
____________________________________________________________________________________________ | |||
| ofp |Game name= | |||
|1.00|Game version= | |||
|arg= global |Multiplayer Arguments= | |||
|gr1= Object Manipulation |GROUP1= | |||
|gr2= Sides |GROUP2= | |||
____________________________________________________________________________________________ | |||
| Returns the captive state of the given unit (set with [[setCaptive]]). A captive unit will not be attacked by its enemies. | |||
{{Important| | |||
While a captive unit won't be attacked, it will still attack its enemies – be sure to [[setBehaviour]] "CARELESS" / [[removeAllWeapons]] accordingly.}} |DESCRIPTION= | |||
____________________________________________________________________________________________ | |||
[[ | | [[captive]] object |SYNTAX= | ||
|p1= object: [[Object]] - unit or vehicle |PARAMETER1= | |||
| [[Boolean]] - [[true]] if the unit is captive, [[false]] if not |RETURNVALUE= | |||
____________________________________________________________________________________________ | |||
|x1= <code>[[if]] ([[captive]] _general) [[then]] { [[removeAllWeapons]] _general; };</code> |EXAMPLE1= | |||
____________________________________________________________________________________________ | |||
| [[captiveNum]], [[setCaptive]], [[side]] |SEEALSO= | |||
}} | |||
<h3 style="display:none">Notes</h3> | |||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
<!-- Note Section END --> | |||
</dl> | |||
<h3 style="display:none">Bottom Section</h3> | |||
[[Category:Scripting Commands|CAPTIVE]] | |||
[[Category:Scripting Commands OFP 1.99|CAPTIVE]] | |||
[[Category:Scripting Commands OFP 1.96|CAPTIVE]] | |||
[[Category:Scripting Commands OFP 1.46|CAPTIVE]] | |||
[[Category:Scripting Commands Armed Assault|CAPTIVE]] | |||
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 15:48, 24 September 2020
Description
- Description:
- Returns the captive state of the given unit (set with setCaptive). A captive unit will not be attacked by its enemies.
- Groups:
- Object ManipulationSides
Syntax
- Syntax:
- captive object
- Parameters:
- object: Object - unit or vehicle
- Return Value:
- Boolean - true if the unit is captive, false if not
Examples
- Example 1:
if (captive _general) then { removeAllWeapons _general; };
Additional Information
- See also:
- captiveNumsetCaptiveside
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Object Manipulation
- Command Group: Sides
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters