captive: Difference between revisions

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|p1= object: [[Object]] |= Parameter 1
|p1= object: [[Object]] |= Parameter 1


| [[Boolean]] -   
| [[Boolean]] -  [[true]] if the unit is captive, [[false]] if not |= Return value
true if the unit is captive, false if not |= Return value
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Revision as of 23:39, 30 November 2015

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Description

Description:
Returns if the given unit is captive. "captive" means that enemies will not shoot at the unit.
Groups:
Uncategorised

Syntax

Syntax:
captive object
Parameters:
object: Object
Return Value:
Boolean - true if the unit is captive, false if not

Examples

Example 1:
if (!captive _general) then {_general setCaptive true};

Additional Information

See also:
captiveNumsetCaptive

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 3, 2006 - 14:24
hardrock
Notes from before the conversion: Use setCaptive to make a unit captive.

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