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Revision as of 02:30, 31 August 2019 by Lou Montana (Text replacement - "|= Game version" to "|Game version=")
Hover & click on the images for descriptions
- Returns the captive state of the given unit (set with setCaptive). A captive unit will not be attacked by its enemies.
- captive object
- object: Object - unit or vehicle
- Return Value:
- Boolean - true if the unit is captive, false if not