captive

From Bohemia Interactive Community
Revision as of 12:39, 23 April 2006 by Planck (talk | contribs)
Jump to navigation Jump to search


captive unit


Operand types:

unit: Object

Type of returned value:

Boolean

Description:

Check if unit is captive.

If unit is a vehicle, its commander is checked.


Example:

? !(captive player) : goto "run"


Comments:

Use setCaptive to make a unit captive.