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[[Category:Scripting Commands|C]]
{{Command|= Comments
[[Category:Scripting Commands OFP 1.97|C]]
____________________________________________________________________________________________
[[Category:Scripting Commands OFP 1.46|C]]
[[Category:Scripting Commands ArmA|C]]


| ofp |= Game name


<h2 style="color:#000066"> '''civilian'''</h2>
|1.00|= Game version
____________________________________________________________________________________________


| Pre-defined variable for the civilian [[Side|side]].


'''Operand types:'''
<br>When used in a [[format]] statement (<tt>hint [[format]]["%1",civilian]</tt>), the string returned is <tt>"CIV"</tt>. |DESCRIPTION=
____________________________________________________________________________________________


None
| '''civilian''' |SYNTAX=


'''Type of returned value:'''
| [[Side]] |RETURNVALUE=
____________________________________________________________________________________________
 
|x1= SQS:<code>?((side _unit) == [[civilian]]) : [[hint]] "This is a civilian unit!"</code> |EXAMPLE1=


[[Side]]
|x2= SQF:<code>[[if]] (([[side]] _unit) == [[civilian]]) [[then]] {
    [[hint]] "This is a civilian unit!";
};</code> |EXAMPLE2=
____________________________________________________________________________________________


'''Description:'''
| [[side]], [[west]], [[east]], [[resistance]], [[sideEmpty]], [[sideAmbientLife]] | |SEEALSO=


Civilian side.
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<dd class="notedate">
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''
<dd class="note">
In '''OFP v1.96''', empty vehicles, objects and dead soldiers are on side civilian.


'''Example:'''


? (([[side]] manOne) != '''civilian''') : [[hint]] "Unit is a soldier"
<!-- Note Section END -->
</dl>
 
<h3 style="display:none">Bottom Section</h3>
 
[[Category:Scripting Commands|CIVILIAN]]
[[Category:Scripting Commands OFP 1.99|CIVILIAN]]
[[Category:Scripting Commands OFP 1.96|CIVILIAN]]
[[Category:Scripting Commands OFP 1.46|CIVILIAN]]
[[Category:Scripting Commands ArmA|CIVILIAN]]
[[Category:Command_Group:_Sides|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
 
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on May 1, 2018 - 15:03 (UTC)</dd>
<dt class="note">[[User:KC Grimes|KC Grimes]]</dt>
<dd class="note">
In '''Arma 3 v1.82''', units where [[setCaptive]] and/or [[setUnconscious]] are set to true are on side civilian, regardless of low rating (Renegade status).
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 15:35, 7 April 2019

Hover & click on the images for description

Description

Description:
Pre-defined variable for the civilian side.
When used in a format statement (hint format["%1",civilian]), the string returned is "CIV".
Groups:
Uncategorised

Syntax

Syntax:
civilian
Return Value:
Side

Examples

Example 1:
SQS:?((side _unit) == civilian) : hint "This is a civilian unit!"
Example 2:
SQF:if ((side _unit) == civilian) then { hint "This is a civilian unit!"; };

Additional Information

See also:
sidewesteastresistancesideEmptysideAmbientLife

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Ceeeb
In OFP v1.96, empty vehicles, objects and dead soldiers are on side civilian.

Bottom Section

Posted on May 1, 2018 - 15:03 (UTC)
KC Grimes
In Arma 3 v1.82, units where setCaptive and/or setUnconscious are set to true are on side civilian, regardless of low rating (Renegade status).