Difference between revisions of "civilian"

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{{Command|= Comments
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{{Command|Comments=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| ofp |= Game name
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| ofp |Game name=
  
|1.00|= Game version
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|1.00|Game version=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| Pre-defined variable for the civilian side.
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| Pre-defined variable for the civilian [[Side|side]].
  
When used in a format statement (<tt>hint [[format]]["%1",civilian]</tt>), the string returned is <tt>"CIV"</tt>. |= Description
+
<br>When used in a [[format]] statement (<tt>hint [[format]]["%1",civilian]</tt>), the string returned is <tt>"CIV"</tt>. |DESCRIPTION=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| '''civilian''' |= Syntax
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| '''civilian''' |SYNTAX=
  
| [[Side]] |= Return value
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| [[Side]] |RETURNVALUE=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
 
   
 
   
|x1= <pre>?((side _unit)==civilian) : hint "This is a civilian unit!"</pre> |= Example 1
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|x1= SQS:<code>?((side _unit) == [[civilian]]) : [[hint]] "This is a civilian unit!"</code> |EXAMPLE1=
 +
 
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|x2= SQF:<code>[[if]] (([[side]] _unit) == [[civilian]]) [[then]] {
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    [[hint]] "This is a civilian unit!";
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};</code> |EXAMPLE2=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| [[side]], [[west]], [[east]], [[resistance]] | |= See also
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| [[side]], [[west]], [[east]], [[resistance]], [[sideEmpty]], [[sideAmbientLife]] | |SEEALSO=
  
 
}}
 
}}
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<dl class="command_description">
 
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
<!-- Note Section BEGIN -->
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<dd class="notedate">
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<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''
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<dd class="note">
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In '''OFP v1.96''', empty vehicles, objects and dead soldiers are on side civilian.
 +
  
 
<!-- Note Section END -->
 
<!-- Note Section END -->
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[[Category:Scripting Commands|CIVILIAN]]
 
[[Category:Scripting Commands|CIVILIAN]]
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[[Category:Scripting Commands OFP 1.99|CIVILIAN]]
 
[[Category:Scripting Commands OFP 1.96|CIVILIAN]]
 
[[Category:Scripting Commands OFP 1.96|CIVILIAN]]
 
[[Category:Scripting Commands OFP 1.46|CIVILIAN]]
 
[[Category:Scripting Commands OFP 1.46|CIVILIAN]]
 
[[Category:Scripting Commands ArmA|CIVILIAN]]
 
[[Category:Scripting Commands ArmA|CIVILIAN]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
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[[Category:Command_Group:_Sides|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
 +
 
 +
<!-- CONTINUE Notes -->
 +
<dl class="command_description">
 +
<dd class="notedate">Posted on May 1, 2018 - 15:03 (UTC)</dd>
 +
<dt class="note">[[User:KC Grimes|KC Grimes]]</dt>
 +
<dd class="note">
 +
In '''Arma 3 v1.82''', units where [[setCaptive]] and/or [[setUnconscious]] are set to true are on side civilian, regardless of low rating (Renegade status).
 +
</dd>
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</dl>
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<!-- DISCONTINUE Notes -->

Latest revision as of 03:22, 31 August 2019

Introduced with Operation Flashpoint version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Pre-defined variable for the civilian side.
When used in a format statement (hint format["%1",civilian]), the string returned is "CIV".

Syntax

Syntax:
civilian
Return Value:
Side

Examples

Example 1:
SQS:?((side _unit) == civilian) : hint "This is a civilian unit!"
Example 2:
SQF:if ((side _unit) == civilian) then { hint "This is a civilian unit!"; };

Additional Information

Multiplayer:
-
See also:
sidewesteastresistancesideEmptysideAmbientLife

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Ceeeb
In OFP v1.96, empty vehicles, objects and dead soldiers are on side civilian.

Bottom Section

Posted on May 1, 2018 - 15:03 (UTC)
KC Grimes
In Arma 3 v1.82, units where setCaptive and/or setUnconscious are set to true are on side civilian, regardless of low rating (Renegade status).