Difference between revisions of "civilian"

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m (Text replacement - "|= Game name" to "|Game name=")
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[[Category:Scripting Commands]]
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{{Command|Comments=
[[Category:Scripting Commands OFP 1.97]]
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____________________________________________________________________________________________
[[Category:Scripting Commands OFP 1.46]]
 
[[Category:Scripting Commands ArmA]]
 
  
back to [[Scripting_Reference#C|COMREF]]
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| ofp |Game name=
  
<h2 style="color:#000066"> '''civilian'''</h2>
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|1.00|Game version=
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____________________________________________________________________________________________
  
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| Pre-defined variable for the civilian [[Side|side]].
  
'''Operand types:'''
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<br>When used in a [[format]] statement (<tt>hint [[format]]["%1",civilian]</tt>), the string returned is <tt>"CIV"</tt>. |DESCRIPTION=
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____________________________________________________________________________________________
  
None
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| '''civilian''' |SYNTAX=
  
'''Type of returned value:'''
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| [[Side]] |RETURNVALUE=
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____________________________________________________________________________________________
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|x1= SQS:<code>?((side _unit) == [[civilian]]) : [[hint]] "This is a civilian unit!"</code> |EXAMPLE1=
  
[[Side]]
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|x2= SQF:<code>[[if]] (([[side]] _unit) == [[civilian]]) [[then]] {
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    [[hint]] "This is a civilian unit!";
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};</code> |EXAMPLE2=
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____________________________________________________________________________________________
  
'''Description:'''
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| [[side]], [[west]], [[east]], [[resistance]], [[sideEmpty]], [[sideAmbientLife]] | |SEEALSO=
  
Civilian side.
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}}
  
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<h3 style="display:none">Notes</h3>
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<dl class="command_description">
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<!-- Note Section BEGIN -->
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<dd class="notedate">
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<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''
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<dd class="note">
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In '''OFP v1.96''', empty vehicles, objects and dead soldiers are on side civilian.
  
'''Example:'''
 
  
? (([[side]] manOne) != '''civilian''') : [[hint]] "Unit is a soldier"
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<!-- Note Section END -->
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</dl>
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<h3 style="display:none">Bottom Section</h3>
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[[Category:Scripting Commands|CIVILIAN]]
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[[Category:Scripting Commands OFP 1.99|CIVILIAN]]
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[[Category:Scripting Commands OFP 1.96|CIVILIAN]]
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[[Category:Scripting Commands OFP 1.46|CIVILIAN]]
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[[Category:Scripting Commands ArmA|CIVILIAN]]
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[[Category:Command_Group:_Sides|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
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<!-- CONTINUE Notes -->
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<dl class="command_description">
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<dd class="notedate">Posted on May 1, 2018 - 15:03 (UTC)</dd>
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<dt class="note">[[User:KC Grimes|KC Grimes]]</dt>
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<dd class="note">
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In '''Arma 3 v1.82''', units where [[setCaptive]] and/or [[setUnconscious]] are set to true are on side civilian, regardless of low rating (Renegade status).
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</dd>
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</dl>
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<!-- DISCONTINUE Notes -->

Revision as of 03:22, 31 August 2019

Introduced with Operation Flashpoint version 1.001.00
Hover & click on the images for descriptions

Description

Description:
Pre-defined variable for the civilian side.
When used in a format statement (hint format["%1",civilian]), the string returned is "CIV".

Syntax

Syntax:
civilian
Return Value:
Side

Examples

Example 1:
SQS:?((side _unit) == civilian) : hint "This is a civilian unit!"
Example 2:
SQF:if ((side _unit) == civilian) then { hint "This is a civilian unit!"; };

Additional Information

See also:
sidewesteastresistancesideEmptysideAmbientLife

Notes

i
Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.

Notes

Ceeeb
In OFP v1.96, empty vehicles, objects and dead soldiers are on side civilian.

Bottom Section

Posted on May 1, 2018 - 15:03 (UTC)
KC Grimes
In Arma 3 v1.82, units where setCaptive and/or setUnconscious are set to true are on side civilian, regardless of low rating (Renegade status).