Difference between revisions of "civilian"

From Bohemia Interactive Community
Jump to navigation Jump to search
m
m (Text replacement - "|= Game name" to "|Game name=")
 
(25 intermediate revisions by 14 users not shown)
Line 1: Line 1:
[[Category:Scripting Commands|CIVILIAN]]
+
{{Command|Comments=
[[Category:Scripting Commands OFP 1.96|CIVILIAN]]
+
____________________________________________________________________________________________
[[Category:Scripting Commands OFP 1.46|CIVILIAN]]
+
 
[[Category:Scripting Commands ArmA|CIVILIAN]]
+
| ofp |Game name=
 +
 
 +
|1.00|Game version=
 +
____________________________________________________________________________________________
 +
 
 +
| Pre-defined variable for the civilian [[Side|side]].
  
 +
<br>When used in a [[format]] statement (<tt>hint [[format]]["%1",civilian]</tt>), the string returned is <tt>"CIV"</tt>. |DESCRIPTION=
 +
____________________________________________________________________________________________
  
<h2 style="color:#000066"> '''civilian'''</h2>
+
| '''civilian''' |SYNTAX=
  
 +
| [[Side]] |RETURNVALUE=
 +
____________________________________________________________________________________________
 +
 
 +
|x1= SQS:<code>?((side _unit) == [[civilian]]) : [[hint]] "This is a civilian unit!"</code> |EXAMPLE1=
  
'''Operand types:'''
+
|x2= SQF:<code>[[if]] (([[side]] _unit) == [[civilian]]) [[then]] {
 +
    [[hint]] "This is a civilian unit!";
 +
};</code> |EXAMPLE2=
 +
____________________________________________________________________________________________
  
None
+
| [[side]], [[west]], [[east]], [[resistance]], [[sideEmpty]], [[sideAmbientLife]] | |SEEALSO=
  
'''Type of returned value:'''
+
}}
  
[[Side]]
+
<h3 style="display:none">Notes</h3>
 +
<dl class="command_description">
 +
<!-- Note Section BEGIN -->
 +
<dd class="notedate">
 +
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''
 +
<dd class="note">
 +
In '''OFP v1.96''', empty vehicles, objects and dead soldiers are on side civilian.
  
'''Description:'''
 
  
Civilian side.
+
<!-- Note Section END -->
 +
</dl>
  
 +
<h3 style="display:none">Bottom Section</h3>
  
'''Example:'''
+
[[Category:Scripting Commands|CIVILIAN]]
 +
[[Category:Scripting Commands OFP 1.99|CIVILIAN]]
 +
[[Category:Scripting Commands OFP 1.96|CIVILIAN]]
 +
[[Category:Scripting Commands OFP 1.46|CIVILIAN]]
 +
[[Category:Scripting Commands ArmA|CIVILIAN]]
 +
[[Category:Command_Group:_Sides|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
  
? (([[side]] manOne) != '''civilian''') : [[hint]] "Unit is a soldier"
+
<!-- CONTINUE Notes -->
 +
<dl class="command_description">
 +
<dd class="notedate">Posted on May 1, 2018 - 15:03 (UTC)</dd>
 +
<dt class="note">[[User:KC Grimes|KC Grimes]]</dt>
 +
<dd class="note">
 +
In '''Arma 3 v1.82''', units where [[setCaptive]] and/or [[setUnconscious]] are set to true are on side civilian, regardless of low rating (Renegade status).
 +
</dd>
 +
</dl>
 +
<!-- DISCONTINUE Notes -->

Latest revision as of 04:22, 31 August 2019

Introduced with Operation Flashpoint version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Pre-defined variable for the civilian side.
When used in a format statement (hint format["%1",civilian]), the string returned is "CIV".

Syntax

Syntax:
civilian
Return Value:
Side

Examples

Example 1:
SQS:?((side _unit) == civilian) : hint "This is a civilian unit!"
Example 2:
SQF:if ((side _unit) == civilian) then { hint "This is a civilian unit!"; };

Additional Information

Multiplayer:
-
See also:
sidewesteastresistancesideEmptysideAmbientLife

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Ceeeb
In OFP v1.96, empty vehicles, objects and dead soldiers are on side civilian.

Bottom Section

Posted on May 1, 2018 - 15:03 (UTC)
KC Grimes
In Arma 3 v1.82, units where setCaptive and/or setUnconscious are set to true are on side civilian, regardless of low rating (Renegade status).