Difference between revisions of "civilian"

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{{Command|= Comments
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{{Command|Comments=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| ofp |= Game name
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| ofp |Game name=
  
|1.00|= Game version
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|1.00|Game version=
 
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| Pre-defined variable for the civilian [[Side|side]].
 
| Pre-defined variable for the civilian [[Side|side]].
  
<br>When used in a [[format]] statement (<tt>hint [[format]]["%1",civilian]</tt>), the string returned is <tt>"CIV"</tt>. |= Description
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<br>When used in a [[format]] statement (<tt>hint [[format]]["%1",civilian]</tt>), the string returned is <tt>"CIV"</tt>. |DESCRIPTION=
 
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| '''civilian''' |= Syntax
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| '''civilian''' |SYNTAX=
  
| [[Side]] |= Return value
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| [[Side]] |RETURNVALUE=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
 
   
 
   
|x1= SQS:<code>?((side _unit) == [[civilian]]) : [[hint]] "This is a civilian unit!"</code> |= Example 1
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|x1= SQS:<code>?((side _unit) == [[civilian]]) : [[hint]] "This is a civilian unit!"</code> |EXAMPLE1=
  
 
|x2= SQF:<code>[[if]] (([[side]] _unit) == [[civilian]]) [[then]] {
 
|x2= SQF:<code>[[if]] (([[side]] _unit) == [[civilian]]) [[then]] {
 
     [[hint]] "This is a civilian unit!";
 
     [[hint]] "This is a civilian unit!";
};</code> |= Example 2
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};</code> |EXAMPLE2=
 
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| [[side]], [[west]], [[east]], [[resistance]] | |= See also
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| [[side]], [[west]], [[east]], [[resistance]], [[sideEmpty]], [[sideAmbientLife]] | |SEEALSO=
  
 
}}
 
}}
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
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<!-- CONTINUE Notes -->
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<dl class="command_description">
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<dd class="notedate">Posted on May 1, 2018 - 15:03 (UTC)</dd>
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<dt class="note">[[User:KC Grimes|KC Grimes]]</dt>
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<dd class="note">
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In '''Arma 3 v1.82''', units where [[setCaptive]] and/or [[setUnconscious]] are set to true are on side civilian, regardless of low rating (Renegade status).
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</dd>
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</dl>
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<!-- DISCONTINUE Notes -->

Revision as of 04:22, 31 August 2019

Introduced with Operation Flashpoint version 1.001.00
Hover & click on the images for descriptions

Description

Description:
Pre-defined variable for the civilian side.
When used in a format statement (hint format["%1",civilian]), the string returned is "CIV".

Syntax

Syntax:
civilian
Return Value:
Side

Examples

Example 1:
SQS:?((side _unit) == civilian) : hint "This is a civilian unit!"
Example 2:
SQF:if ((side _unit) == civilian) then { hint "This is a civilian unit!"; };

Additional Information

See also:
sidewesteastresistancesideEmptysideAmbientLife

Notes

i
Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.

Notes

Ceeeb
In OFP v1.96, empty vehicles, objects and dead soldiers are on side civilian.

Bottom Section

Posted on May 1, 2018 - 15:03 (UTC)
KC Grimes
In Arma 3 v1.82, units where setCaptive and/or setUnconscious are set to true are on side civilian, regardless of low rating (Renegade status).