Difference between revisions of "civilian"
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Latest revision as of 03:22, 31 August 2019
Click on the images for descriptions
Introduced in
- Game:
- Operation Flashpoint
- Version:
- 1.00
Description
- Description:
- Pre-defined variable for the civilian side.
When used in a format statement (hint format["%1",civilian]), the string returned is "CIV".
Syntax
- Syntax:
- civilian
- Return Value:
- Side
Examples
- Example 1:
- SQS:
?((side _unit) == civilian) : hint "This is a civilian unit!"
- Example 2:
- SQF:
if ((side _unit) == civilian) then { hint "This is a civilian unit!"; };
Additional Information
- Multiplayer:
- -
- See also:
- sidewesteastresistancesideEmptysideAmbientLife
Notes
Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To
Add New Note | How To
Notes
- Ceeeb
- In OFP v1.96, empty vehicles, objects and dead soldiers are on side civilian.
Bottom Section
- Posted on May 1, 2018 - 15:03 (UTC)
- KC Grimes
- In Arma 3 v1.82, units where setCaptive and/or setUnconscious are set to true are on side civilian, regardless of low rating (Renegade status).