Difference between revisions of "civilian"

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{{Command|Comments=
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{{Command
____________________________________________________________________________________________
 
  
| ofp |= Game name
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| ofp
  
|1.00|Game version=
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|1.00
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|gr1= Sides
  
 
| Pre-defined variable for the civilian [[Side|side]].
 
| Pre-defined variable for the civilian [[Side|side]].
  
<br>When used in a [[format]] statement (<tt>hint [[format]]["%1",civilian]</tt>), the string returned is <tt>"CIV"</tt>. |DESCRIPTION=
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<br>When used in a [[format]] statement (<tt>hint [[format]]["%1",civilian]</tt>), the string returned is <tt>"CIV"</tt>.
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| '''civilian''' |SYNTAX=
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| '''civilian'''
  
| [[Side]] |RETURNVALUE=
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| [[Side]]
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|x1= SQS:<code>?((side _unit) == [[civilian]]) : [[hint]] "This is a civilian unit!"</code> |EXAMPLE1=
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|x1= SQS:<code>?((side _unit) == [[civilian]]) : [[hint]] "This is a civilian unit!"</code>
  
 
|x2= SQF:<code>[[if]] (([[side]] _unit) == [[civilian]]) [[then]] {
 
|x2= SQF:<code>[[if]] (([[side]] _unit) == [[civilian]]) [[then]] {
 
     [[hint]] "This is a civilian unit!";
 
     [[hint]] "This is a civilian unit!";
};</code> |EXAMPLE2=
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};</code>
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| [[side]], [[west]], [[east]], [[resistance]], [[sideEmpty]], [[sideAmbientLife]] | |SEEALSO=
 
  
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| [[side]], [[west]], [[east]], [[resistance]], [[sideEmpty]], [[sideAmbientLife]]
 
}}
 
}}
  
<h3 style="display:none">Notes</h3>
 
 
<dl class="command_description">
 
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
<!-- Note Section BEGIN -->
 
<dd class="notedate">
 
<dd class="notedate">
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''
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<dt class="note">[[User:Ceeeb|Ceeeb]]
 
<dd class="note">
 
<dd class="note">
 
In '''OFP v1.96''', empty vehicles, objects and dead soldiers are on side civilian.
 
In '''OFP v1.96''', empty vehicles, objects and dead soldiers are on side civilian.
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</dl>
 
</dl>
  
<h3 style="display:none">Bottom Section</h3>
 
  
 
[[Category:Scripting Commands|CIVILIAN]]
 
[[Category:Scripting Commands|CIVILIAN]]
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[[Category:Scripting Commands OFP 1.96|CIVILIAN]]
 
[[Category:Scripting Commands OFP 1.96|CIVILIAN]]
 
[[Category:Scripting Commands OFP 1.46|CIVILIAN]]
 
[[Category:Scripting Commands OFP 1.46|CIVILIAN]]
[[Category:Scripting Commands ArmA|CIVILIAN]]
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{{GameCategory|arma1|Scripting Commands}}
[[Category:Command_Group:_Sides|{{uc:{{PAGENAME}}}}]]
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{{GameCategory|arma2|Scripting Commands}}
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
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{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
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{{GameCategory|tkoh|Scripting Commands}}
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
 
  
 
<!-- CONTINUE Notes -->
 
<!-- CONTINUE Notes -->

Latest revision as of 14:07, 18 January 2021

Introduced with Operation Flashpoint version 1.001.00
Hover & click on the images for descriptions

Description

Description:
Pre-defined variable for the civilian side.
When used in a format statement (hint format["%1",civilian]), the string returned is "CIV".

Syntax

Syntax:
civilian
Return Value:
Side

Examples

Example 1:
SQS:?((side _unit) == civilian) : hint "This is a civilian unit!"
Example 2:
SQF:if ((side _unit) == civilian) then { hint "This is a civilian unit!"; };

Additional Information

See also:
sidewesteastresistancesideEmptysideAmbientLife
Groups:
Sides

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.
Ceeeb
In OFP v1.96, empty vehicles, objects and dead soldiers are on side civilian.
Posted on May 1, 2018 - 15:03 (UTC)
KC Grimes
In Arma 3 v1.82, units where setCaptive and/or setUnconscious are set to true are on side civilian, regardless of low rating (Renegade status).