Difference between revisions of "civilian"

From Bohemia Interactive Community
Jump to navigation Jump to search
m
m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|")
 
(24 intermediate revisions by 13 users not shown)
Line 1: Line 1:
{{Command|= Comments
+
{{Command|Comments=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| ofp |= Game name
+
| ofp |Game name=
  
|1.00|= Game version
+
|1.00|Game version=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| Pre-defined variable for the civilian side |= Description
+
| Pre-defined variable for the civilian [[Side|side]].
 +
 
 +
<br>When used in a [[format]] statement (<tt>hint [[format]]["%1",civilian]</tt>), the string returned is <tt>"CIV"</tt>. |DESCRIPTION=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| '''civilian''' |= Syntax
+
| '''civilian''' |SYNTAX=
  
| [[Side]] |= Return value
+
| [[Side]] |RETURNVALUE=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
 
   
 
   
|x1= <pre>?((side _unit)==civilian) : hint "This is a civilian unit!"</pre> |= Example 1
+
|x1= SQS:<code>?((side _unit) == [[civilian]]) : [[hint]] "This is a civilian unit!"</code> |EXAMPLE1=
 +
 
 +
|x2= SQF:<code>[[if]] (([[side]] _unit) == [[civilian]]) [[then]] {
 +
    [[hint]] "This is a civilian unit!";
 +
};</code> |EXAMPLE2=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| |= See also
+
| [[side]], [[west]], [[east]], [[resistance]], [[sideEmpty]], [[sideAmbientLife]] | |SEEALSO=
  
 
}}
 
}}
Line 25: Line 31:
 
<dl class="command_description">
 
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
<!-- Note Section BEGIN -->
 +
<dd class="notedate">
 +
<dt class="note">[[User:Ceeeb|Ceeeb]]
 +
<dd class="note">
 +
In '''OFP v1.96''', empty vehicles, objects and dead soldiers are on side civilian.
 +
  
 
<!-- Note Section END -->
 
<!-- Note Section END -->
Line 32: Line 43:
  
 
[[Category:Scripting Commands|CIVILIAN]]
 
[[Category:Scripting Commands|CIVILIAN]]
 +
[[Category:Scripting Commands OFP 1.99|CIVILIAN]]
 
[[Category:Scripting Commands OFP 1.96|CIVILIAN]]
 
[[Category:Scripting Commands OFP 1.96|CIVILIAN]]
 
[[Category:Scripting Commands OFP 1.46|CIVILIAN]]
 
[[Category:Scripting Commands OFP 1.46|CIVILIAN]]
[[Category:Scripting Commands ArmA|CIVILIAN]]
+
[[Category:Scripting Commands Armed Assault|CIVILIAN]]
 +
[[Category:Command_Group:_Sides|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
 +
 
 +
<!-- CONTINUE Notes -->
 +
<dl class="command_description">
 +
<dd class="notedate">Posted on May 1, 2018 - 15:03 (UTC)</dd>
 +
<dt class="note">[[User:KC Grimes|KC Grimes]]</dt>
 +
<dd class="note">
 +
In '''Arma 3 v1.82''', units where [[setCaptive]] and/or [[setUnconscious]] are set to true are on side civilian, regardless of low rating (Renegade status).
 +
</dd>
 +
</dl>
 +
<!-- DISCONTINUE Notes -->

Latest revision as of 17:41, 3 June 2020

Introduced with Operation Flashpoint version 1.001.00
Hover & click on the images for descriptions

Description

Description:
Pre-defined variable for the civilian side.
When used in a format statement (hint format["%1",civilian]), the string returned is "CIV".

Syntax

Syntax:
civilian
Return Value:
Side

Examples

Example 1:
SQS:?((side _unit) == civilian) : hint "This is a civilian unit!"
Example 2:
SQF:if ((side _unit) == civilian) then { hint "This is a civilian unit!"; };

Additional Information

See also:
sidewesteastresistancesideEmptysideAmbientLife

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Ceeeb
In OFP v1.96, empty vehicles, objects and dead soldiers are on side civilian.

Bottom Section

Posted on May 1, 2018 - 15:03 (UTC)
KC Grimes
In Arma 3 v1.82, units where setCaptive and/or setUnconscious are set to true are on side civilian, regardless of low rating (Renegade status).