Difference between revisions of "civilian"

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{{Command|= Comments
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{{Command
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| ofp |= Game name
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| ofp
  
|1.00|= Game version
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|1.00
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| Pre-defined variable for the civilian side.
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|gr1= Sides
  
When used in a format statement (<tt>hint [[format]]["%1",civilian]</tt>), the string returned is <tt>"CIV"</tt>. |= Description
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| Pre-defined variable for the civilian [[Side|side]].
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| [[Side]] <nowiki>=</nowiki> '''civilian''' |= Syntax
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<br>When used in a [[format]] statement (<tt>hint [[format]]["%1",civilian]</tt>), the string returned is <tt>"CIV"</tt>.
  
| [[Side]] |= Return value
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| '''civilian'''
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| [[Side]]
 
   
 
   
|x1= <pre>?((side _unit)==civilian) : hint "This is a civilian unit!"</pre> |= Example 1
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|x1= SQS:<code>?((side _unit) == [[civilian]]) : [[hint]] "This is a civilian unit!"</code>
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| [[side]], [[west]], [[east]], [[resistance]] | |= See also
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|x2= SQF:<code>[[if]] (([[side]] _unit) == [[civilian]]) [[then]] {
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    [[hint]] "This is a civilian unit!";
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};</code>
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| [[side]], [[west]], [[east]], [[resistance]], [[sideEmpty]], [[sideAmbientLife]] |
  
 
}}
 
}}
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<!-- Note Section BEGIN -->
 
<!-- Note Section BEGIN -->
 
<dd class="notedate">
 
<dd class="notedate">
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''
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<dt class="note">[[User:Ceeeb|Ceeeb]]
 
<dd class="note">
 
<dd class="note">
 
In '''OFP v1.96''', empty vehicles, objects and dead soldiers are on side civilian.
 
In '''OFP v1.96''', empty vehicles, objects and dead soldiers are on side civilian.
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<h3 style="display:none">Bottom Section</h3>
 
  
 
[[Category:Scripting Commands|CIVILIAN]]
 
[[Category:Scripting Commands|CIVILIAN]]
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[[Category:Scripting Commands OFP 1.99|CIVILIAN]]
 
[[Category:Scripting Commands OFP 1.96|CIVILIAN]]
 
[[Category:Scripting Commands OFP 1.96|CIVILIAN]]
 
[[Category:Scripting Commands OFP 1.46|CIVILIAN]]
 
[[Category:Scripting Commands OFP 1.46|CIVILIAN]]
[[Category:Scripting Commands ArmA|CIVILIAN]]
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{{GameCategory|arma1|Scripting Commands}}
[[Category:Command_Group:_Sides|{{uc:{{PAGENAME}}}}]]
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{{GameCategory|arma2|Scripting Commands}}
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
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{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
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{{GameCategory|tkoh|Scripting Commands}}
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
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<!-- CONTINUE Notes -->
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<dl class="command_description">
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<dd class="notedate">Posted on May 1, 2018 - 15:03 (UTC)</dd>
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<dt class="note">[[User:KC Grimes|KC Grimes]]</dt>
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<dd class="note">
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In '''Arma 3 v1.82''', units where [[setCaptive]] and/or [[setUnconscious]] are set to true are on side civilian, regardless of low rating (Renegade status).
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</dd>
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</dl>
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<!-- DISCONTINUE Notes -->

Latest revision as of 01:32, 18 January 2021

Introduced with Operation Flashpoint version 1.001.00
Hover & click on the images for descriptions

Description

Description:
Pre-defined variable for the civilian side.
When used in a format statement (hint format["%1",civilian]), the string returned is "CIV".

Syntax

Syntax:
civilian
Return Value:
Side

Examples

Example 1:
SQS:?((side _unit) == civilian) : hint "This is a civilian unit!"
Example 2:
SQF:if ((side _unit) == civilian) then { hint "This is a civilian unit!"; };

Additional Information

See also:
sidewesteastresistancesideEmptysideAmbientLife
Groups:
Sides

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Ceeeb
In OFP v1.96, empty vehicles, objects and dead soldiers are on side civilian.
Posted on May 1, 2018 - 15:03 (UTC)
KC Grimes
In Arma 3 v1.82, units where setCaptive and/or setUnconscious are set to true are on side civilian, regardless of low rating (Renegade status).