Difference between revisions of "civilian"
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− | {{Command | + | {{Command |
− | |||
− | | ofp | + | | ofp |
− | |1.00 | + | |1.00 |
− | |||
− | | | + | |gr1= Sides |
− | + | | Pre-defined variable for the civilian [[Side|side]]. | |
− | |||
− | + | <br>When used in a [[format]] statement (<tt>hint [[format]]["%1",civilian]</tt>), the string returned is <tt>"CIV"</tt>. | |
− | | [[Side]] | + | | '''civilian''' |
− | + | ||
+ | | [[Side]] | ||
− | |x1= < | + | |x1= SQS:<code>?((side _unit) == [[civilian]]) : [[hint]] "This is a civilian unit!"</code> |
− | |||
− | | [[side]], [[west]], [[east]], [[resistance]] | | + | |x2= SQF:<code>[[if]] (([[side]] _unit) == [[civilian]]) [[then]] { |
+ | [[hint]] "This is a civilian unit!"; | ||
+ | };</code> | ||
+ | |||
+ | | [[side]], [[west]], [[east]], [[resistance]], [[sideEmpty]], [[sideAmbientLife]] | | ||
}} | }} | ||
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate"> | <dd class="notedate"> | ||
− | <dt class="note"> | + | <dt class="note">[[User:Ceeeb|Ceeeb]] |
<dd class="note"> | <dd class="note"> | ||
In '''OFP v1.96''', empty vehicles, objects and dead soldiers are on side civilian. | In '''OFP v1.96''', empty vehicles, objects and dead soldiers are on side civilian. | ||
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</dl> | </dl> | ||
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[[Category:Scripting Commands|CIVILIAN]] | [[Category:Scripting Commands|CIVILIAN]] | ||
+ | [[Category:Scripting Commands OFP 1.99|CIVILIAN]] | ||
[[Category:Scripting Commands OFP 1.96|CIVILIAN]] | [[Category:Scripting Commands OFP 1.96|CIVILIAN]] | ||
[[Category:Scripting Commands OFP 1.46|CIVILIAN]] | [[Category:Scripting Commands OFP 1.46|CIVILIAN]] | ||
− | + | {{GameCategory|arma1|Scripting Commands}} | |
− | + | {{GameCategory|arma2|Scripting Commands}} | |
− | [[ | + | {{GameCategory|arma3|Scripting Commands}} |
− | [[ | + | {{GameCategory|tkoh|Scripting Commands}} |
− | [[ | + | |
+ | <!-- CONTINUE Notes --> | ||
+ | <dl class="command_description"> | ||
+ | <dd class="notedate">Posted on May 1, 2018 - 15:03 (UTC)</dd> | ||
+ | <dt class="note">[[User:KC Grimes|KC Grimes]]</dt> | ||
+ | <dd class="note"> | ||
+ | In '''Arma 3 v1.82''', units where [[setCaptive]] and/or [[setUnconscious]] are set to true are on side civilian, regardless of low rating (Renegade status). | ||
+ | </dd> | ||
+ | </dl> | ||
+ | <!-- DISCONTINUE Notes --> |
Latest revision as of 01:32, 18 January 2021
Hover & click on the images for descriptions
Description
- Description:
-
Pre-defined variable for the civilian side.
When used in a format statement (hint format["%1",civilian]), the string returned is "CIV".
Syntax
- Syntax:
- civilian
- Return Value:
- Side
Examples
- Example 1:
- SQS:
?((side _unit) == civilian) : hint "This is a civilian unit!"
- Example 2:
- SQF:
if ((side _unit) == civilian) then { hint "This is a civilian unit!"; };
Additional Information
- See also:
- sidewesteastresistancesideEmptysideAmbientLife
- Groups:
- Sides
Notes
Notes
- Ceeeb
- In OFP v1.96, empty vehicles, objects and dead soldiers are on side civilian.
- Posted on May 1, 2018 - 15:03 (UTC)
- KC Grimes
- In Arma 3 v1.82, units where setCaptive and/or setUnconscious are set to true are on side civilian, regardless of low rating (Renegade status).
Categories:
- Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Sides
- Introduced with Operation Flashpoint version 1.00
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands