Difference between revisions of "civilian"

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m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "")
 
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{{Command|= Comments
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{{RV|type=command
____________________________________________________________________________________________
 
  
| ofp |= Game name
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|game1= ofp
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|version1= 1.00
  
|1.00|= Game version
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|game2= ofpe
____________________________________________________________________________________________
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|version2= 1.00
  
| Pre-defined variable for the civilian side.
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|game3= arma1
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|version3= 1.00
  
When used in a format statement (<tt>hint [[format]]["%1",civilian]</tt>), the string returned is <tt>"CIV"</tt>. |= Description
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|game4= arma2
____________________________________________________________________________________________
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|version4= 1.00
  
| [[Side]] <nowiki>=</nowiki> '''civilian''' |= Syntax
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|game5= arma2oa
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|version5= 1.50
  
| [[Side]] |= Return value
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|game6= tkoh
____________________________________________________________________________________________
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|version6= 1.00
 
 
|x1= <pre>?((side _unit)==civilian) : hint "This is a civilian unit!"</pre> |= Example 1
 
____________________________________________________________________________________________
 
  
| [[side]], [[west]], [[east]], [[resistance]] | |= See also
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|game7= arma3
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|version7= 0.50
  
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|gr1= Sides
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|descr= Pre-defined variable for the civilian [[Side|side]].
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<br>When used in a [[format]] statement (<tt>hint [[format]]["%1",civilian]</tt>), the string returned is <tt>"CIV"</tt>.
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|s1= '''civilian'''
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|r1=[[Side]]
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|x1= SQS:<code>?((side _unit) == [[civilian]]) : [[hint]] "This is a civilian unit!"</code>
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|x2= SQF:<code>[[if]] (([[side]] _unit) == [[civilian]]) [[then]] {
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    [[hint]] "This is a civilian unit!";
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};</code>
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|seealso= [[side]], [[west]], [[east]], [[resistance]], [[sideEmpty]], [[sideAmbientLife]]
 
}}
 
}}
  
<h3 style="display:none">Notes</h3>
 
 
<dl class="command_description">
 
<dl class="command_description">
<!-- Note Section BEGIN -->
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<dt></dt>
 
<dd class="notedate">
 
<dd class="notedate">
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''
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<dt class="note">[[User:Ceeeb|Ceeeb]]</dt>
 
<dd class="note">
 
<dd class="note">
 
In '''OFP v1.96''', empty vehicles, objects and dead soldiers are on side civilian.
 
In '''OFP v1.96''', empty vehicles, objects and dead soldiers are on side civilian.
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</dl>
  
  
<!-- Note Section END -->
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<dl class="command_description">
</dl>
 
  
<h3 style="display:none">Bottom Section</h3>
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<dt></dt>
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<dd class="notedate">Posted on May 1, 2018 - 15:03 (UTC)</dd>
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<dt class="note">[[User:KC Grimes|KC Grimes]]</dt>
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<dd class="note">
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In '''Arma 3 v1.82''', units where [[setCaptive]] and/or [[setUnconscious]] are set to true are on side civilian, regardless of low rating (Renegade status).
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</dd>
  
[[Category:Scripting Commands|CIVILIAN]]
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</dl>
[[Category:Scripting Commands OFP 1.96|CIVILIAN]]
 
[[Category:Scripting Commands OFP 1.46|CIVILIAN]]
 
[[Category:Scripting Commands ArmA|CIVILIAN]]
 
[[Category:Command_Group:_Sides|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
 

Latest revision as of 23:31, 16 June 2021

Hover & click on the images for description

Description

Description:
Pre-defined variable for the civilian side.
When used in a format statement (hint format["%1",civilian]), the string returned is "CIV".
Groups:
Sides

Syntax

Syntax:
civilian
Return Value:
Side

Examples

Example 1:
SQS:?((side _unit) == civilian) : hint "This is a civilian unit!"
Example 2:
SQF:if ((side _unit) == civilian) then { hint "This is a civilian unit!"; };

Additional Information

See also:
sidewesteastresistancesideEmptysideAmbientLife

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb
In OFP v1.96, empty vehicles, objects and dead soldiers are on side civilian.


Posted on May 1, 2018 - 15:03 (UTC)
KC Grimes
In Arma 3 v1.82, units where setCaptive and/or setUnconscious are set to true are on side civilian, regardless of low rating (Renegade status).