Difference between revisions of "civilian"

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In '''OFP v1.96''', empty vehicles, objects and dead soldiers are on side civilian.
 
In '''OFP v1.96''', empty vehicles, objects and dead soldiers are on side civilian.

Revision as of 16:28, 17 May 2020

Introduced with Operation Flashpoint version 1.001.00
Hover & click on the images for descriptions

Description

Description:
Pre-defined variable for the civilian side.
When used in a format statement (hint format["%1",civilian]), the string returned is "CIV".

Syntax

Syntax:
civilian
Return Value:
Side

Examples

Example 1:
SQS:?((side _unit) == civilian) : hint "This is a civilian unit!"
Example 2:
SQF:if ((side _unit) == civilian) then { hint "This is a civilian unit!"; };

Additional Information

See also:
sidewesteastresistancesideEmptysideAmbientLife

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Ceeeb
In OFP v1.96, empty vehicles, objects and dead soldiers are on side civilian.

Bottom Section

Posted on May 1, 2018 - 15:03 (UTC)
KC Grimes
In Arma 3 v1.82, units where setCaptive and/or setUnconscious are set to true are on side civilian, regardless of low rating (Renegade status).