combatMode: Difference between revisions

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m (Change setSkill_array reference to setSkill)
m (Update link to Combat Modes list)
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| [[Mission_Editor:_Waypoints#Combat_Mode|combat mode description]], [[ArmA:_AI_Combat_Modes|AI Combat Modes]], [[setCombatMode]], [[behaviour]], [[setBehaviour]], [[skill]], [[setSkill]], [[CfgAISkill]] |= See also
| [[Combat Modes]], [[setCombatMode]], [[behaviour]], [[setBehaviour]], [[skill]], [[setSkill]], [[CfgAISkill]] |= See also


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Revision as of 23:22, 30 April 2018

Hover & click on the images for description

Description

Description:
Returns the combat mode of the given unit. See setCombatMode for more information about combat modes.
Groups:
Uncategorised

Syntax

Syntax:
String = combatMode grp
Parameters:
grp: Object or Group
Return Value:
String - One of "BLUE", "GREEN", "WHITE", "YELLOW" and "RED" or "ERROR"

Examples

Example 1:
if ((combatMode _grp1) == "BLUE") then {_grp1 setCombatMode "GREEN"};

Additional Information

See also:
Combat ModessetCombatModebehavioursetBehaviourskillsetSkillCfgAISkill

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 3, 2006 - 14:25
hardrock
Notes from before the conversion: Use setCombatMode to set the combat mode. The definitions of the colours are given under that command.
Ceeeb
In OFP v1.96, combatMode return value does not change when unit's combat mode is set with radio commands, ie troops under the player's command.

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