combatMode: Difference between revisions

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[[Category:Scripting Commands|C]]
{{Command|= Comments
[[Category:Scripting Commands OFP 1.97|C]]
____________________________________________________________________________________________
[[Category:Scripting Commands OFP 1.46|C]]
[[Category:Scripting Commands ArmA|C]]


| ofp |= Game name


<h2 style="color:#000066"> '''combatMode ''grp'''''</h2>
|1.00|= Game version


|arg= global |= Arguments in MP
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'''Operand types:'''
| Returns the combat mode of the given unit. See [[setCombatMode]] for more information about combat modes. |DESCRIPTION=
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'''grp:''' [[Object or Group]]
| [[String]] <nowiki>=</nowiki> '''combatMode''' grp|SYNTAX=


'''Type of returned value:'''
|p1= grp: [[Object]] or [[Group]] |PARAMETER1=


[[String]]
| [[String]]
One of "BLUE", "GREEN", "WHITE", "YELLOW" and "RED" or "ERROR" |RETURNVALUE=
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|x1= <code>[[if]] (([[combatMode]] _grp1) == "BLUE") [[then]] {_grp1 [[setCombatMode]] "GREEN"};</code> |EXAMPLE1=
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'''Description:'''
| [[Combat Modes]], [[setCombatMode]], [[behaviour]], [[setBehaviour]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] |SEEALSO=


Combat mode of given unit or group:
}}


* '''"BLUE"'''
<h3 style="display:none">Notes</h3>
* '''"GREEN"'''
<dl class="command_description">
* '''"YELLOW"'''
<!-- Note Section BEGIN -->
* '''"RED"'''


<dd class="notedate">Posted on August 3, 2006 - 14:25
<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:''


'''Example:'''
Use [[setCombatMode]] to set the combat mode. The definitions of the colours are given under that command.


_cMode = '''combatMode''' [[group]] [[player]]
<dd class="notedate">
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''
<dd class="note">
In '''OFP v1.96''', combatMode return value does not change when unit's combat mode is set with radio commands, ie troops under the player's command.


<!-- Note Section END -->
</dl>


'''Comments:'''
<h3 style="display:none">Bottom Section</h3>


Use [[setCombatMode]]  to set the combat mode.


The definitions of the colours are given under that command.
 
 
[[Category:Scripting Commands|COMBATMODE]]
[[Category:Scripting Commands OFP 1.99|COMBATMODE]]
[[Category:Scripting Commands OFP 1.96|COMBATMODE]]
[[Category:Scripting Commands OFP 1.46|COMBATMODE]]
[[Category:Scripting Commands ArmA|COMBATMODE]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 15:35, 7 April 2019

Hover & click on the images for description

Description

Description:
Returns the combat mode of the given unit. See setCombatMode for more information about combat modes.
Groups:
Uncategorised

Syntax

Syntax:
String = combatMode grp
Parameters:
grp: Object or Group
Return Value:
String - One of "BLUE", "GREEN", "WHITE", "YELLOW" and "RED" or "ERROR"

Examples

Example 1:
if ((combatMode _grp1) == "BLUE") then {_grp1 setCombatMode "GREEN"};

Additional Information

See also:
Combat ModessetCombatModebehavioursetBehaviourskillsetSkillArma 3 AI Skill

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 3, 2006 - 14:25
hardrock
Notes from before the conversion: Use setCombatMode to set the combat mode. The definitions of the colours are given under that command.
Ceeeb
In OFP v1.96, combatMode return value does not change when unit's combat mode is set with radio commands, ie troops under the player's command.

Bottom Section