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{{Command|Comments= | |||
____________________________________________________________________________________________ | |||
| ofp |Game name= | |||
|1.00|Game version= | |||
|arg= global |Multiplayer Arguments= | |||
____________________________________________________________________________________________ | |||
| Returns the combat mode of the given AI [[Group | group]]. See [[setCombatMode]] for more information about combat modes. |DESCRIPTION= | |||
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| [[combatMode]] group|SYNTAX= | |||
|p1= group: [[Group]] or [[Object]]. If the argument is unit [[Object]], unit's current group is used. |PARAMETER1= | |||
[[String]] | | [[String]] - | ||
One of "BLUE", "GREEN", "WHITE", "YELLOW" and "RED" or "ERROR" |RETURNVALUE= | |||
____________________________________________________________________________________________ | |||
|x1= <code>[[if]] ([[combatMode]] _grp1 == "BLUE") [[then]] {_grp1 [[setCombatMode]] "GREEN"};</code> |EXAMPLE1= | |||
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| [[Combat Modes]], [[setCombatMode]], [[behaviour]], [[setBehaviour]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] |SEEALSO= | |||
}} | |||
<h3 style="display:none">Notes</h3> | |||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
<dd class="notedate">Posted on August 3, 2006 - 14:25 | |||
<dt class="note">[[User:Hardrock|hardrock]]<dd class="note">''Notes from before the conversion:'' | |||
Use [[setCombatMode]] to set the combat mode. The definitions of the colours are given under that command. | |||
<dd class="notedate"> | |||
<dt class="note">[[User:Ceeeb|Ceeeb]] | |||
<dd class="note"> | |||
In '''OFP v1.96''', combatMode return value does not change when unit's combat mode is set with radio commands, ie troops under the player's command. | |||
<!-- Note Section END --> | |||
</dl> | |||
<h3 style="display:none">Bottom Section</h3> | |||
[[Category:Scripting Commands|COMBATMODE]] | |||
[[Category:Scripting Commands OFP 1.99|COMBATMODE]] | |||
[[Category:Scripting Commands OFP 1.96|COMBATMODE]] | |||
[[Category:Scripting Commands OFP 1.46|COMBATMODE]] | |||
[[Category:Scripting Commands ArmA|COMBATMODE]] | |||
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 15:20, 17 May 2020
Description
- Description:
- Returns the combat mode of the given AI group. See setCombatMode for more information about combat modes.
- Groups:
- Uncategorised
Syntax
- Syntax:
- combatMode group
- Parameters:
- group: Group or Object. If the argument is unit Object, unit's current group is used.
- Return Value:
- String - One of "BLUE", "GREEN", "WHITE", "YELLOW" and "RED" or "ERROR"
Examples
- Example 1:
if (combatMode _grp1 == "BLUE") then {_grp1 setCombatMode "GREEN"};
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 3, 2006 - 14:25
- hardrock
- Notes from before the conversion: Use setCombatMode to set the combat mode. The definitions of the colours are given under that command.
- Ceeeb
- In OFP v1.96, combatMode return value does not change when unit's combat mode is set with radio commands, ie troops under the player's command.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters