combatMode: Difference between revisions

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[[Category:Scripting Commands|COMBATMODE]]
{{Command|Comments=
[[Category:Scripting Commands OFP 1.96|COMBATMODE]]
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[[Category:Scripting Commands OFP 1.46|COMBATMODE]]
 
[[Category:Scripting Commands ArmA|COMBATMODE]]
| ofp |Game name=
 
|1.00|Game version=


|arg= global |Multiplayer Arguments=
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<h2 style="color:#000066"> '''combatMode ''grp'''''</h2>
| Returns the combat mode of the given AI [[Group | group]]. See [[setCombatMode]] for more information about combat modes. |DESCRIPTION=
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| [[combatMode]] group|SYNTAX=


'''Operand types:'''
|p1= group: [[Group]] or [[Object]]. If the argument is unit [[Object]], unit's current group is used. |PARAMETER1=


'''grp:''' [[Object or Group]]
| [[String]] - 
One of "BLUE", "GREEN", "WHITE", "YELLOW" and "RED" or "ERROR" |RETURNVALUE=
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|x1= <code>[[if]] ([[combatMode]] _grp1 == "BLUE") [[then]] {_grp1 [[setCombatMode]] "GREEN"};</code> |EXAMPLE1=
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'''Type of returned value:'''
| [[Combat Modes]], [[setCombatMode]], [[behaviour]], [[setBehaviour]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] |SEEALSO=


[[String]]
}}


'''Description:'''
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->


Combat mode of given unit or group:
<dd class="notedate">Posted on August 3, 2006 - 14:25
<dt class="note">[[User:Hardrock|hardrock]]<dd class="note">''Notes from before the conversion:''


* '''"BLUE"'''
Use [[setCombatMode]] to set the combat mode. The definitions of the colours are given under that command.
* '''"GREEN"'''
* '''"YELLOW"'''
* '''"RED"'''


<dd class="notedate">
<dt class="note">[[User:Ceeeb|Ceeeb]]
<dd class="note">
In '''OFP v1.96''', combatMode return value does not change when unit's combat mode is set with radio commands, ie troops under the player's command.


'''Example:'''
<!-- Note Section END -->
</dl>


_cMode = '''combatMode''' [[group]] [[player]]
<h3 style="display:none">Bottom Section</h3>




'''Comments:'''


Use [[setCombatMode]]  to set the combat mode.


The definitions of the colours are given under that command.
[[Category:Scripting Commands|COMBATMODE]]
[[Category:Scripting Commands OFP 1.99|COMBATMODE]]
[[Category:Scripting Commands OFP 1.96|COMBATMODE]]
[[Category:Scripting Commands OFP 1.46|COMBATMODE]]
[[Category:Scripting Commands ArmA|COMBATMODE]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 16:20, 17 May 2020

Hover & click on the images for description

Description

Description:
Returns the combat mode of the given AI group. See setCombatMode for more information about combat modes.
Groups:
Uncategorised

Syntax

Syntax:
combatMode group
Parameters:
group: Group or Object. If the argument is unit Object, unit's current group is used.
Return Value:
String - One of "BLUE", "GREEN", "WHITE", "YELLOW" and "RED" or "ERROR"

Examples

Example 1:
if (combatMode _grp1 == "BLUE") then {_grp1 setCombatMode "GREEN"};

Additional Information

See also:
Combat ModessetCombatModebehavioursetBehaviourskillsetSkillArma 3 AI Skill

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 3, 2006 - 14:25
hardrock
Notes from before the conversion: Use setCombatMode to set the combat mode. The definitions of the colours are given under that command.
Ceeeb
In OFP v1.96, combatMode return value does not change when unit's combat mode is set with radio commands, ie troops under the player's command.

Bottom Section