commandGetOut

From Bohemia Interactive Community
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Hover & click on the images for description

Description

Description:
Orders one or multiple units to get out from the vehicle (via the radio). Same as doGetOut with latter being silent.
  • Works for both AI and player entities
  • AI unit gets back in - unless is under player command or combined with other sqf commands (orderGetIn false, allowGetIn false or leaveVehicle)
  • Ignores vehicle's lock state - unlike action "Eject" and moveOut
  • AI waits for execution until vehicle has stopped/is no longer flying (unclear if any timeout exists for order to be discarded) - unlike action "Eject" and moveOut
  • Plays the vehicle's position's get out animation (same as action "Eject") - unlike moveOut
  • When execute for multiple units, it waits till the action is completed, before the next to take his turn (same as action "Eject") - unlike moveOut
  • AI gets back into formation afterwards
  • Works only on alive units - unlike action "Eject" (one after another) or moveOut (instantly)
  • Does not work on unconscious units - unless the AI is under player command. Unlike moveOut or action "Eject" (but one after another)
Multiplayer:
This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not leave the vehicle.
Groups:
Unit Control

Syntax

Syntax:
commandGetOut unit(s)
Parameters:
unit(s): Object or Array of Objects
Return Value:
Nothing

Examples

Example 1:
commandGetOut _unitOne;
Example 2:
commandGetOut [_unitOne,_unitTwo];

Additional Information

See also:
doGetOut moveOut leaveVehicle

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note