commandMove: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (template:command argument fix)
(13 intermediate revisions by 9 users not shown)
Line 6: Line 6:
|1.00|= Game version
|1.00|= Game version


|arg= global |= Arguments in MP
|arg= local |Multiplayer Arguments=
 
|eff= global |Multiplayer Effects=
____________________________________________________________________________________________
____________________________________________________________________________________________


| Order the given unit(s) to move to the given location (via the radio). |= Description
| Order the given unit(s) to move to the given location (via the radio). Exactly the same as [[doMove]], except this command displays a radio message. |DESCRIPTION=
____________________________________________________________________________________________
____________________________________________________________________________________________


| unitName '''commandMove''' position|= Syntax
| unitName '''commandMove''' position|SYNTAX=


|p1= unitName: [[Object]] |= Parameter 1
|p1= unitName: [[Object]] or [[Array]] |PARAMETER1=


|p2=  position: ([[Array]]) - format [[Position]]|= Parameter 2
|p2=  position: [[Array]] - format [[Position]]|PARAMETER2=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
____________________________________________________________________________________________
____________________________________________________________________________________________
   
   
|x1= <pre>_soldier1 commandMove (getMarkerPos "Marker1") </pre> |= Example 1
|x1= <code>_soldier1 [[commandMove]] ([[getMarkerPos]] "Marker1") </code> |EXAMPLE1=
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[doMove]] |= See also
| mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not move. |=
 
| [[doMove]], [[setDestination]], [[moveTo]], [[move]], [[addWaypoint]], [[fn_vbs_doMoveEx_(VBS2)|fn_vbs_doMoveEx]]|SEEALSO=


}}
}}
Line 38: Line 42:


[[Category:Scripting Commands|COMMANDMOVE]]
[[Category:Scripting Commands|COMMANDMOVE]]
[[Category:Scripting Commands OFP 1.99|COMMANDMOVE]]
[[Category:Scripting Commands OFP 1.96|COMMANDMOVE]]
[[Category:Scripting Commands OFP 1.96|COMMANDMOVE]]
[[Category:Scripting Commands OFP 1.46|COMMANDMOVE]]
[[Category:Scripting Commands OFP 1.46|COMMANDMOVE]]
Line 43: Line 48:
[[Category:Command_Group:_Groups|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Groups|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 12:06, 5 August 2019

Hover & click on the images for description

Description

Description:
Order the given unit(s) to move to the given location (via the radio). Exactly the same as doMove, except this command displays a radio message.
Multiplayer:
This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not move.
Groups:
Uncategorised

Syntax

Syntax:
unitName commandMove position
Parameters:
unitName: Object or Array
position: Array - format Position
Return Value:
Nothing

Examples

Example 1:
_soldier1 commandMove (getMarkerPos "Marker1")

Additional Information

See also:
doMovesetDestinationmoveTomoveaddWaypointfn_vbs_doMoveEx

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section