commandRadio: Difference between revisions

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{{Command|= Comments
____________________________________________________________________________________________


| arma2 |= Game name
|1.00|= Game version
|arg= global |Multiplayer Arguments=
|eff= local |Multiplayer Effects=
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| Sends the audio message to the command radio channel. Must have assigned "ItemRadio" to send or receive the transmission. The message is defined in CfgRadio in the [[description.ext]] file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]).
<br><br>Note:  When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play. |DESCRIPTION=
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| unit '''commandRadio''' radioName |SYNTAX=
|p1= unit: [[Object]] - unit to transmit |PARAMETER1=
|p2= radioName: [[String]] - class name from CfgRadio |PARAMETER2=
|p3= |PARAMETER3=
| [[Nothing]] |RETURNVALUE=
|s2= [side, identity] '''commandRadio''' radioName|SYNTAX=
|p21= [side, identity]: [[Array]] |PARAMETER1=
|p22= side: [[Side]] - side to which the transmission will be played |PARAMETER2=
|p23= identity: [[String]] - class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are:
* "Base"
* "HQ"
* "PAPA_BEAR"
* "AirBase"
* "BLU"
* "OPF"
* "IND"
* "IND_G" |PARAMETER3=
|p24= radioName: [[String]] - class name from CfgRadio |PARAMETER4=
|r2=  [[Nothing]] |RETURNVALUE=
|x1= <code>_soldierOne [[commandRadio]] "messageOne";</code>|EXAMPLE1=
|x2= <code>[[player]] [[commandRadio]] [[configName]] [[selectRandom]] ("true" [[configClasses]] ([[configFile]] >> "CfgRadio"));</code>|EXAMPLE2=
|x3= <code><nowiki>[</nowiki>[[west]], "Base"] [[commandRadio]] [[configName]] [[selectRandom]] ("true" [[configClasses]] ([[configFile]] >> "CfgRadio"));</code>|EXAMPLE3=
____________________________________________________________________________________________
|[[sideRadio]], [[groupRadio]], [[customRadio]], [[vehicleRadio]], [[globalRadio]], [[directSay]], [[commandChat]]  |SEEALSO=
|  |MPBEHAVIOUR=
____________________________________________________________________________________________
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on June 24, 2010 - 8:55 (CEST)
<dt class="note">[[User:Nikita320106|Nikita320106]] <dd class="note">''example:''<code> _unit commandRadio "SentCmdHide";</code>
radio command  from CA_Dubbing config should work
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on December 3, 2016 - 21:33 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">
To transmit user custom sounds (see [[Multiplayer_Custom_Sounds_Tutorial]]), prefix the full filename including file extension with #. For example if there is a custom user sound file called <tt>MySound.ogg</tt>, to play it on the radio use:
<code>[[player]] [[commandRadio]] "#MySound.ogg";</code>
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 12:06, 5 August 2019

Hover & click on the images for description

Description

Description:
Sends the audio message to the command radio channel. Must have assigned "ItemRadio" to send or receive the transmission. The message is defined in CfgRadio in the description.ext file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see remoteExec).

Note: When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play.
Groups:
Uncategorised

Syntax

Syntax:
unit commandRadio radioName
Parameters:
unit: Object - unit to transmit
radioName: String - class name from CfgRadio
Return Value:
Nothing

Alternative Syntax

Syntax:
[side, identity] commandRadio radioName
Parameters:
[side, identity]: Array
side: Side - side to which the transmission will be played
identity: String - class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are:
  • "Base"
  • "HQ"
  • "PAPA_BEAR"
  • "AirBase"
  • "BLU"
  • "OPF"
  • "IND"
  • "IND_G"
radioName: String - class name from CfgRadio
Return Value:
Nothing

Examples

Example 1:
_soldierOne commandRadio "messageOne";
Example 2:
player commandRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));
Example 3:
[west, "Base"] commandRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));

Additional Information

See also:
sideRadiogroupRadiocustomRadiovehicleRadioglobalRadiodirectSaycommandChat

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on June 24, 2010 - 8:55 (CEST)
Nikita320106
example: _unit commandRadio "SentCmdHide"; radio command from CA_Dubbing config should work

Bottom Section

Posted on December 3, 2016 - 21:33 (UTC)
Killzone Kid
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use: player commandRadio "#MySound.ogg";