commandRadio
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Click on the images for descriptions
Introduced in
- Game:
- Arma 2
- Version:
- 1.00
Description
- Description:
- Sends the audio message to the command radio channel. Must have assigned "ItemRadio" to send or receive the transmission. The message is defined in CfgRadio in the description.ext file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see remoteExec).
Note: When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play.
Syntax
- Syntax:
- unit commandRadio radioName
- Parameters:
- unit: Object - unit to transmit
- radioName: String - class name from CfgRadio
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- [side, identity] commandRadio radioName
- Parameters:
- [side, identity]: Array
- side: Side - side to which the transmission will be played
- identity: String - class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are:
- "Base"
- "HQ"
- "PAPA_BEAR"
- "AirBase"
- "BLU"
- "OPF"
- "IND"
- "IND_G"
- radioName: String - class name from CfgRadio
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne commandRadio "messageOne";
- Example 2:
player commandRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));
- Example 3:
[west, "Base"] commandRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));
Additional Information
- Multiplayer:
- -
- See also:
- sideRadiogroupRadiocustomRadiovehicleRadioglobalRadiodirectSaycommandChat
Notes
Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To
Add New Note | How To
Notes
- Posted on June 24, 2010 - 8:55 (CEST)
- Nikita320106
- example:
_unit commandRadio "SentCmdHide";
radio command from CA_Dubbing config should work
Bottom Section
- Posted on December 3, 2016 - 21:33 (UTC)
- Killzone Kid
-
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use:
player commandRadio "#MySound.ogg";