commandingMenu

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Revision as of 23:30, 9 August 2014 by Killzone Kid (talk | contribs) (Undo revision 82700 by Shentoza (talk) this is incorrect, both #action and #get_in are available when unit is in the vehicle)
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Description

Description:
Return the name of the player actual topmost commanding menu.
Groups:
Uncategorised

Syntax

Syntax:
commandingMenu
Return Value:
String

Examples

Example 1:
waitUntil {commandingMenu == "RscStatus"}; hint "Press 4, I'm bleeding !";

Additional Information

See also:
showCommandingMenuBIS_fnc_addCommMenuItemBIS_fnc_removeCommMenuItem

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on July 15, 2009 - 12:21 (CEST)
Lou Montana
Possible values are :
  • "" - means menu is closed
  • "RscMainMenu" - Main menu, by pressing backspace
    • "RscMoveHigh" - Move menu (1)
    • "#WATCH" - Watch menu (2)
      • "#WATCH0" - Watch menu - next page (2-0)
    • "RscWatchDir" - Engage menu (3)
      • "RscWatchMoreDir" - Engage menu - watch a direction (3-8)
    • "#GETIN" - Mount menu (4)
    • "RscStatus" - Status menu (5)
      • "RscCallSupport" - Mount menu - call support (5-1)
    • "#ACTION" - Action menu (6)
    • "RscCombatMode" - Combat mode menu (7)
    • "RscFormations" - Formation menu(8)
    • "RscTeam" - Team menu (9)
      • "RscSelectTeam" - Team menu - select team (0-5)
    • "RscReply" - Reply menu (0)
      • "#User:BIS_Menu_GroupCommunication" - Communication menu (0-8)
      • "#CUSTOM_RADIO" - Custom sounds menu (0-9)
    • "RscRadio" - Radio menu (0-0)
  • "RscGroupRootMenu" - "simplified" menu

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