Difference between revisions of "comment"
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Revision as of 01:14, 31 August 2019
Click on the images for descriptions
Introduced in
- Game:
- Operation Flashpoint: Resistance
- Version:
- 1.85
Description
- Description:
- Define a comment.
Mainly used in SQF Syntax, as you're able to introduce comment lines with semicolons in a SQS script.
This command is evaluated during execution, and as such is infinitely slower than other SQF comment methods (//comment or /*comment*/; which do not exist at runtime). See SQF Syntax for additional documentation on comments.
Syntax
- Syntax:
- comment commentMsg
- Parameters:
- commentMsg: String - the comment that you'd like to write here
- Return Value:
- Nothing
Examples
- Example 1:
- script.sqs
comment "This is a commented line"
- Example 2:
- function.sqf
comment "This is a commented line";
Additional Information
- Multiplayer:
- -
- See also:
- Control Structures
Notes
Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To
Add New Note | How To
Notes
- Posted on September 12, 2009 - 19:50
- Tom_48_97
- Like ArmA, you can't use brackets to make a multi-lines comment. But, in a sqf file, you can make a comment as follow :
comment " first line seconde line";
Bottom Section
- Posted on November 4, 2016 - 16:17 (UTC)
- Tofof
- If a file is loaded with preprocessFile, execVM or spawn (but not loadFile), you may also define C-like comments using // ... and /*...*/.
- Posted on November 4, 2016 - 20:46 (UTC)
- Revo
- comment can also be used to create comments inside trigger activation fields where // or /*...*/ don't work.
Categories:
- Pages using duplicate arguments in template calls
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.85
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Command Group: System Commands
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters