configFile: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (Text replacement - "<!-- Note Section [A-Z]+ --> " to "")
(40 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= arma1


|1.00|= Game version
|version1= 1.00
____________________________________________________________________________________________


| Return root of config entries hierarchy.<br />
|game2= arma2
See [[AllInOne Config]] for a full config extract as example. |= Description
____________________________________________________________________________________________


| [[Config]] <nowiki>=</nowiki> '''configFile''' |= Syntax
|version2= 1.00


| [[Config]] |= Return value
|game3= arma2oa
____________________________________________________________________________________________


|x1= <code>_isMyClassActive = [[isClass]] ([[configFile]] / "CfgPatches" / "MyClass");</code> |= Example 1
|version3= 1.51
____________________________________________________________________________________________


| [[missionConfigFile]], [[campaignConfigFile]], [[config/name]], [[config greater greater name|config >> name]], [[configName]], [[count]], [[getArray]], [[getText]], [[getNumber]], [[inheritsFrom]], [[isArray]], [[isClass]], [[isNumber]], [[isText]], [[select]] |= See also
|game4= tkoh


|version4= 1.00
|game5= arma3
|version5= 0.50
|gr1= Config
|descr= Return root of config entries hierarchy.
|s1= '''configFile'''
|r1= [[Config]]
|x1= <code>_isMyClassActive = [[isClass]] ([[configFile]] >> "CfgPatches" >> "MyClass");</code>
|seealso= [[missionConfigFile]] [[campaignConfigFile]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on Jul 19, 2014 - 20:08</dd>
<dd class="notedate">Posted on Apr 3, 2014 - 00:37
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]<dd class="note">
<dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note">
{{GVI|arma3|1.24}} It is recommended to use [[configClasses]] instead of [[BIS_fnc_getCfgSubClasses]] and [[BIS_fnc_uniqueClasses]] on subclasses collection or conditional selection.
In ArmA3 ver 1.14 there’re several comfortable workarounds with [[configFile]] for collecting subclasses. As for traditional workaround like:
<code>_faces = "[[true]]" [[configClasses]] ([[configFile]] >> "CfgFaces");
<code>
{{cc|same as:}} _faces = (configfile >> "CfgFaces") [[call]] [[BIS_fnc_getCfgSubClasses]];
(configfile >> "CfgFaces") call {
  private ["_classes"];
  _classes = [];
  for "_i" from 0 to ((count _this) - 1) do 
  {
    if (isClass (_this select _i)) then
  {
  _classes set [count _classes, configName (_this select _i)];
  };
  };
  _classes
};
//return: ["Default"……"O_Colonel"] 8 items
</code>
</code>
Alternative recommended workaround by using: [[BIS_fnc_getCfgSubClasses]] e.g.
<code>//Extract all animals:
<code>
animals = "([[configName]] _x [[isKindOf]] 'animal')" [[configClasses]] ([[configFile]] >> "CfgVehicles");
(configfile >> "CfgFaces") call BIS_fnc_getCfgSubClasses
{{cc|same as:}}
//Same as traditional workaround
animals = [];
[([[configFile]] >> "CfgVehicles"),{
[[if]] (([[configName]] _this) [[isKindOf]] “animal”) [[then]] {
  animals [[set]] [<nowiki/>[[count]] animals, _this]
  }
}
] [[call]] [[BIS_fnc_uniqueClasses]];
</code>
</code>
Another powerful replacement is using [[BIS_fnc_returnChildren]] to collect grandchildren classes with desired level, e.g.
Return nested subclasses, currently still [[BIS_fnc_returnChildren]]
<code>
<code>{{cc|Return all nested config classes}}
[(configfile >> "CfgFaces"),1,true,true] call BIS_fnc_returnChildren;
<nowiki>[</nowiki>[[configFile]] >> "CfgFaces",1, [[true]], [[true]]] [[call]] [[BIS_fnc_returnChildren]];
//Return all children faces with a total number at 68
</code>
</code>
And as for another advanced workaround for direct processing collected classes, use [[BIS_fnc_uniqueClasses]]. E.g.
<code>
my_array = [];
[(configfile >> "BombCrater"),
  {
    my_array set [count my_array,(_this select 2) call bis_fnc_getcfgdata]
  }
] call BIS_fnc_uniqueClasses;
//return [[0,0,0],[0,0,0],[0,0,0]]
</code>
<!-- Note Section END -->
</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|CONFIGFILE]]
[[Category:Scripting Commands ArmA|CONFIGFILE]]
[[Category:Command_Group:_System_Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 01:34, 6 April 2021

Hover & click on the images for description

Description

Description:
Return root of config entries hierarchy.
Groups:
Config

Syntax

Syntax:
configFile
Return Value:
Config

Examples

Example 1:
_isMyClassActive = isClass (configFile >> "CfgPatches" >> "MyClass");

Additional Information

See also:
missionConfigFile campaignConfigFile

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on Jul 19, 2014 - 20:08
ffur2007slx2_5
Arma 3 logo black.png1.24 It is recommended to use configClasses instead of BIS_fnc_getCfgSubClasses and BIS_fnc_uniqueClasses on subclasses collection or conditional selection. _faces = "true" configClasses (configFile >> "CfgFaces"); // same as: _faces = (configfile >> "CfgFaces") call BIS_fnc_getCfgSubClasses; //Extract all animals: animals = "(configName _x isKindOf 'animal')" configClasses (configFile >> "CfgVehicles"); // same as: animals = []; [(configFile >> "CfgVehicles"),{ if ((configName _this) isKindOf “animal”) then { animals set [count animals, _this] } } ] call BIS_fnc_uniqueClasses; Return nested subclasses, currently still BIS_fnc_returnChildren // Return all nested config classes [configFile >> "CfgFaces",1, true, true] call BIS_fnc_returnChildren;