Difference between revisions of "configFile"

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(see also)
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| [[configClasses]], [[configProperties]], [[missionConfigFile]], [[campaignConfigFile]], [[config/name]], [[config greater greater name|config >> name]], [[configName]], [[count]], [[getArray]], [[getText]], [[getNumber]], [[inheritsFrom]], [[isArray]], [[isClass]], [[isNumber]], [[isText]], [[select]], [[configHierarchy]] |= See also
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| [[configClasses]], [[configProperties]], [[missionConfigFile]], [[campaignConfigFile]], [[config/name]], [[config greater greater name|config >> name]], [[configName]], [[count]], [[getArray]], [[getText]], [[getNumber]], [[inheritsFrom]], [[isArray]], [[isClass]], [[isNumber]], [[isText]], [[select]], [[configHierarchy]], [[getMissionConfigValue]] |= See also
  
 
}}
 
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Revision as of 16:15, 12 July 2016

Introduced with Armed Assault version 1.001.00
Hover & click on the images for descriptions

Description

Description:
Return root of config entries hierarchy.
See AllInOne Config for a full config extract as example.

Syntax

Syntax:
Config = configFile
Return Value:
Config

Examples

Example 1:
_isMyClassActive = isClass (configFile / "CfgPatches" / "MyClass");

Additional Information

See also:
configClassesconfigPropertiesmissionConfigFilecampaignConfigFileconfig/nameconfig >> nameconfigNamecountgetArraygetTextgetNumberinheritsFromisArrayisClassisNumberisTextselectconfigHierarchygetMissionConfigValue

Notes

i
Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.

Notes

Posted on Jul 19, 2014 - 20:08
ffur2007slx2_5
(ArmA3 1.24) It is recommended to use configClasses instead of BIS_fnc_getCfgSubClasses and BIS_fnc_uniqueClasses on subclasses collection or conditional selection. _faces = "true" configClasses (configFile >> "Cfgfaces"); //same as: _faces = (configfile >> "CfgFaces") call BIS_fnc_getCfgSubClasses; //Extract all animals: animals = "((configName _x) isKindOf 'animal')" configClasses (configFile >> "CfgVehicles"); /*same as: aniamls = []; [(configFile >> "CfgVehicles"),{ if ((configName _this) isKindOf “animal”) then { animals set [ count animals, _this] } } ] call BIS_fnc_uniqueClasses;*/ Return nested subclasses, currently still BIS_fnc_returnChildren //Return all nested config classes.
[(configFile >> "CfgFaces"),1, true, true ] call BIS_fnc_returnChildren;

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