createDisplay: Difference between revisions

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|[[closeDisplay]], [[createDialog]], [[displayCtrl]], [[dialog]], [[displayNull]], [[controlNull]], [[createDisplay]], [[ctrlCreate]], [[displayParent]] |= See also


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Revision as of 20:44, 17 February 2016

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Create child display of given display and load from "resourceName". The notable difference between createDisplay and createDialog is that if child display class has movingEnable = 1; param, the player would be able to move whilst having control of the mouse pointer.

Since Arma 3 v1.49.131653 createDisplay returns Display and will first look in description.ext for resourceName config, if not found, it will then look in main config.
Groups:
Uncategorised

Syntax

Syntax:
parent createDisplay resourceName
Parameters:
parent: Display
resourceName: String
Return Value:
Nothing or (Since Arma 3 v1.49.131653) Display

Examples

Example 1:
findDisplay 46 createDisplay "RscCredits";

Additional Information

See also:
closeDisplaycreateDialogdisplayCtrldialogdisplayNullcontrolNullcreateDisplayctrlCreatedisplayParent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on August 23, 2014 - 23:36 (UTC)
Killzone Kid
Do not simply createDisplay form Arma 3's debug console, as it will crash the game. Instead use spawn scope: [] spawn {findDisplay 46 createDisplay "RscCredits"};
Posted on November 15, 2014 - 13:20 (UTC)
MrPineapple
Arma3 v1.34

When using CreateDisplay instead of CreateDialog, all the commands for working with the controls of the display only work with the control version, not the IDC version.

EXAMPLE: LbAdd [1234, "item"]; // does not work on displays, and won't error either _ctrl LbAdd "item"; // does work with displays
So you have to use the control(DisplayCtrl) and not the IDC.