createMine: Difference between revisions

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(see also)
m (PositionAGL)
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|p1= [type, position, markers, placement]: [[Array]] |= Parameter 1
|p1= [type, position, markers, placement]: [[Array]] |= Parameter 1
|p2= type: [[String]] |= Parameter 2
|p2= type: [[String]] |= Parameter 2
|p3= position: [[Position]] |= Parameter 3
|p3= position: [[PositionAGL]] |= Parameter 3
|p4= markers: [[Array]] |= Parameter 4
|p4= markers: [[Array]] |= Parameter 4
|p5= placement: [[Number]] radius |= Parameter 5
|p5= placement: [[Number]] radius |= Parameter 5

Revision as of 09:32, 17 May 2016

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Creates a mine of the given type (type is the name of the subclass of CfgVehicles). If the markers array contains several marker names, the position of a random one is used, otherwise, the given position is used. The mine is placed inside a circle with this position as its center and placement as its radius.
Groups:
Uncategorised

Syntax

Syntax:
Object = createMine [type, position, markers, placement]
Parameters:
[type, position, markers, placement]: Array
type: String
position: PositionAGL
markers: Array
placement: Number radius
Return Value:
Object

Examples

Example 1:
_mine = createMine ["MineMine", position player, [], 0];

Additional Information

See also:
allMinesdetectedMinesmineDetectedBymineActiverevealMine

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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