createSimpleObject: Difference between revisions

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(see also to models)
(see also)
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|x1= <code>decorativeTank = createSimpleObject ["\a3\armor_f_beta\apc_tracked_01\apc_tracked_01_rcws_f.p3d", position player];
|x1= <code>decorativeTank = createSimpleObject ["\a3\armor_f_beta\apc_tracked_01\apc_tracked_01_rcws_f.p3d", position player];
</code>|= EXAMPLE1  
</code>|= EXAMPLE1  
| [[hideSelection]], [[selectionNames]] |= SEEALSO  
| [[hideSelection]], [[selectionPosition]], [[getModelInfo]], [[getObjectType]], [[cursorObject]], [[selectionNames]], [[animationNames]], [[createVehicle]], [[enableSimulation]], [[hideObject]] |= SEEALSO  
|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  
}}
}}

Revision as of 03:45, 9 April 2016

Hover & click on the images for description

Description

Description:
Creates object with given shape. The given object will not be simulated (no PhysX, sound nor an interesting target for AI) allowing the placement of decorative objects with a very little network traffic.

Some of the model examples could be found here: createSimpleObject/objects
Groups:
Uncategorised

Syntax

Syntax:
createSimpleObject [shapeName, position];
Parameters:
shapeName: String - Path to the 3d model
position: Position - Where the shape will be created
Return Value:
Object - Created object

Examples

Example 1:
decorativeTank = createSimpleObject ["\a3\armor_f_beta\apc_tracked_01\apc_tracked_01_rcws_f.p3d", position player];

Additional Information

See also:
hideSelectionselectionPositiongetModelInfogetObjectTypecursorObjectselectionNamesanimationNamescreateVehicleenableSimulationhideObject

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

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