createSimpleObject: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(some info)
No edit summary
Line 39: Line 39:


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on April 18, 2016 - 20:03 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">The easiest way to correctly place simple is to create normal object of the same shape from class (if possible), then copy [[getPosWorld]], [[vectorDir]] and [[vectorUp]] from it. Then create the simple object and apply copied values to it, this will position simple object exactly as normal object was positioned:
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 22:03, 18 April 2016

Hover & click on the images for description

Description

Description:
Creates object with given shape defined as path to .p3d model. The object will not be simulated, i.e. no PhysX, no sounds, no interest for AI targeting. Such limitations allow to create global decorative objects with very little network traffic. Simple object cannot be destroyed.

Objects that could be exclusively created with this command are: trees, bushes, rocks, bridges, roads, vehicle wrecks and other objects without a class in config. The height of the placement position might need to be adjusted experimentally. Some of the model examples could be found here: createSimpleObject/objects
Groups:
Uncategorised

Syntax

Syntax:
createSimpleObject [shapeName, position];
Parameters:
shapeName: String - Path to the 3d model (can be obtained with getModelInfo command)
position: Array - placement position in format PositionWorld
Return Value:
Object - Created simple object

Examples

Example 1:
_pos = player getRelPos [10, 0]; _tank = createSimpleObject ["a3\armor_f_beta\apc_tracked_01\apc_tracked_01_rcws_f.p3d", _pos]; _tank setPos (_pos vectorAdd (getPosWorld _tank vectorDiff (_tank modelToWorld [0,0,0]))); _tank hideSelection ["zasleh", true]; _tank hideSelection ["zasleh2", true]; _tank hideSelection ["clan", true]; _tank animate ["Wheel_podkoloL3", 1, true]; _tank animate ["Wheel_podkoloL6", 1, true];

Additional Information

See also:
hideSelectionselectionPositiongetModelInfogetObjectTypecursorObjectselectionNamesanimationNamescreateVehicleenableSimulationhideObject

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section

Notes

Bottom Section

Posted on April 18, 2016 - 20:03 (UTC)
Killzone Kid
The easiest way to correctly place simple is to create normal object of the same shape from class (if possible), then copy getPosWorld, vectorDir and vectorUp from it. Then create the simple object and apply copied values to it, this will position simple object exactly as normal object was positioned: