createSoundSource: Difference between revisions

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http://community.bistudio.com/wiki?title=createSoundSource&action=edit
http://community.bistudio.com/wiki?title=createSoundSource&action=edit
|1.00|= Game version
|1.00|= Game version
|arg= global |= Arguments in MP
|eff= global |= Effects in MP
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|p1= [type, position, markers, placement]: [[Array]] |= Parameter 1
|p1= [type, position, markers, placement]: [[Array]] |= Parameter 1
|p2= type: [[String]] as per CfgVehicles |= Parameter 2
|p2= type: [[String]] as per [[CfgVehicles]] |= Parameter 2
|p3= position: [[Position]] |= Parameter 3
|p3= position: [[Position]] |= Parameter 3
|p4= markers: [[Array]] |= Parameter 4
|p4= markers: [[Array]] |= Parameter 4
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|x1= <code>_soundSource<nowiki> =</nowiki> createSoundSource ["LittleDog", [[position]] [[player]], [], 0]</code> |= Example 1
|x1= <code>_soundSource<nowiki> =</nowiki> [[createSoundSource]] ["LittleDog", [[position]] [[player]], [], 0]</code> |= Example 1
|x2= <code>[] spawn {
_alarm = [[createSoundSource]] ["Sound_Alarm", [[position]] [[player]], [], 0]; //starts alarm
[[sleep]] 10;
[[deleteVehicle]] _alarm; //stops alarm
};</code> |= Example 2
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| [[playSound]], [[say]], [[playMusic]] |= See also
| [[playSound]], [[playSound3D]], [[sideRadio]], [[say]], [[say2D]], [[say3D]], [[playMusic]]|= See also


}}
}}

Revision as of 12:32, 29 September 2013

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Creates a sound source of the given type (type is the name of the subclass of CfgVehicles). If the markers array contains several marker names, the position of a random one is used, otherwise, the given position is used. The sound source is placed inside a circle with this position as its center and placement as its radius.
Groups:
Uncategorised

Syntax

Syntax:
Object = createSoundSource [type, position, markers, placement]
Parameters:
[type, position, markers, placement]: Array
type: String as per CfgVehicles
position: Position
markers: Array
placement: Number. radius
Return Value:
Object

Examples

Example 1:
_soundSource = createSoundSource ["LittleDog", position player, [], 0]
Example 2:
[] spawn { _alarm = createSoundSource ["Sound_Alarm", position player, [], 0]; //starts alarm sleep 10; deleteVehicle _alarm; //stops alarm };

Additional Information

See also:
playSoundplaySound3DsideRadiosaysay2Dsay3DplayMusic

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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