createUnit

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Notes

Posted on 27th Nov 2016
Ffur2007slx2_5
Arma 3 logo black.png1.64 The side of the created unit by this command uses its config's side and not the side of a passed empty group created by createGroup: _grp = createGroup east; hint str side _grp; // EAST _ap = _grp createUnit [ "C_man_p_beggar_F", position player, [], 0, "FORM"]; hint str side _ap; // CIV, not EAST We can use join command or fill the _grp with entities in advance to set _ap to the desired side.
Posted on 8th Dec 2018
oOKexOo
Since Arma 3 logo black.png1.86: If you want to place a module with createUnit, you have to ensure that the module gets activated automatically by setting BIS_fnc_initModules_disableAutoActivation to false, e.g: private _grp = createGroup sideLogic; "ModuleSmokeWhite_F" createUnit [ getPos player, _grp, "this setVariable ['BIS_fnc_initModules_disableAutoActivation', false, true];" ];