createVehicle: Difference between revisions

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| [[createUnit]], [[createUnit array]], [[createVehicle array]], [[createVehicleLocal]], [[deleteVehicle]] |= See also
| [[createVehicle array]], [[createVehicleLocal]], [[createUnit]], [[createUnit array]], [[deleteVehicle]], [[createGroup]], [[createCenter]] |= See also


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Revision as of 11:07, 6 March 2011

Hover & click on the images for description

Description

Description:
Create an empty object of given type classname at given position. For a full class reference see Classes.
Groups:
Uncategorised

Syntax

Syntax:
Object = type createVehicle position
Parameters:
type: String - vehicle/object className
position: Array - format Position to create the vehicle at
Return Value:
Object

Examples

Example 1:
_jeep = "Jeep" createVehicle (position player);
Example 2:
_heli = "AH1Z" createVehicle (getMarkerPos "hspawn");

Additional Information

See also:
createVehicle arraycreateVehicleLocalcreateUnitcreateUnit arraydeleteVehiclecreateGroupcreateCenter

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on January 14, 2010
Galzohar
In multiplayer, only run this command on one machine. It will create a the vehicle on all machines every time it is called on any machine.
Posted on August 13, 2006 - 12:18
raedor
This command sets the created vehicle not exactly at the given position, you have to setPos it there, if accuracy counts.
Posted on Jan 20, 2006
bdfy
This command sets the created vehicle in the nearest _possible_ position. You can create a dozen of tanks with it - they will appear side by side.
Posted on December 13, 2006 - 12:27
Salisan
Observe that buildings with the default destrType will not work correctly in multiplayer in Armed Assault when created with this command. The Destruction effect will only be displayed where the building is local.
Posted on Oct 18, 2009 - 05:42
Canukausiuka
As of Arma2, this command cannot be used to create game logics (source). Use createUnit instead.

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