Difference between revisions of "createVehicle"
Jump to navigation Jump to search
m (Grammar fix and linking in notes)
m (<pre> to <code>)
|Line 23:||Line 23:|
|x1= <>_jeep = "Jeep" createVehicle(positionplayer);</> |= Example 1
|x2= <>_heli = "AH1Z" createVehicle(getMarkerPos"hspawn");</> |= Example 2
Revision as of 16:38, 27 March 2014
- Create an empty object of given type classname at given position. For a full class reference see Classes.
- Object = type createVehicle position
- type: String - vehicle/object className
- position: Array - format Position to create the vehicle at
- Return Value:
- Example 1:
_jeep = "Jeep" createVehicle (position player);
- Example 2:
_heli = "AH1Z" createVehicle (getMarkerPos "hspawn");
- See also:
- createVehicle arraycreateVehicleLocalcreateUnitcreateUnit arraydeleteVehiclecreateGroupcreateCenter
- Posted on January 14, 2010
- In multiplayer, only run this command on one machine. It will create a the vehicle on all machines every time it is called on any machine.
- Posted on August 13, 2006 - 12:18
- This command sets the created vehicle not exactly at the given position, you have to setPos it there, if accuracy counts.
- Posted on Jan 20, 2006
- This command sets the created vehicle in the nearest possible position. You can create a dozen of tanks with it - they will appear side by side.
- Posted on December 13, 2006 - 12:27
- Observe that buildings with the default destrType will not work correctly in multiplayer in Armed Assault when created with this command. The Destruction effect will only be displayed where the building is local.
- Posted on Oct 18, 2009 - 05:42
- As of Arma2, this command cannot be used to create game logics (source). Use createUnit instead.
- Posted on January 26 2014 - 20:12
- Using getPosATL should work, if otherwise you are struggling to get a the proper position coordinates.
- Posted on March 27 2014 - 02:15
- According to Code Optimisation, this function is considered deprecated and createVehicle array should be used instead.