Difference between revisions of "createVehicle"

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m (added createVehicleCrew ref)
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<dd class="notedate">Posted on January 14, 2010
 
<dd class="notedate">Posted on January 14, 2010
<dt class="note">'''[[User:Galzohar|Galzohar]]'''<dd class="note">In multiplayer, only run this command on one machine. It will create a the vehicle on all machines every time it is called on any machine.
+
<dt class="note">'''[[User:Galzohar|Galzohar]]'''<dd class="note">
 +
In multiplayer, only run this command on one machine. It will create a the vehicle on all machines every time it is called on any machine.
 +
 
 
<dd class="notedate">Posted on August 13, 2006 - 12:18
 
<dd class="notedate">Posted on August 13, 2006 - 12:18
<dt class="note">'''[[User:Raedor|raedor]]'''<dd class="note">This command sets the created vehicle not exactly at the given position, you have to [[setPos]] it there, if accuracy counts.
+
<dt class="note">'''[[User:Raedor|raedor]]'''<dd class="note">
 +
This command sets the created vehicle not exactly at the given position, you have to [[setPos]] it there, if accuracy counts.
 +
 
 
<dd class="notedate">Posted on Jan 20, 2006  
 
<dd class="notedate">Posted on Jan 20, 2006  
<dt class="note">'''[[User:bdfy|bdfy]]'''<dd class="note">This command sets the created vehicle in the nearest ''possible'' position. You can create a dozen of tanks with it - they will appear side by side.
+
<dt class="note">'''[[User:bdfy|bdfy]]'''<dd class="note">
 +
This command sets the created vehicle in the nearest ''possible'' position. You can create a dozen of tanks with it - they will appear side by side.
 +
 
 
<dd class="notedate">Posted on December 13, 2006 - 12:27
 
<dd class="notedate">Posted on December 13, 2006 - 12:27
<dt class="note">'''[[User:Salisan|Salisan]]'''<dd class="note">Observe that buildings with the default [https://manuals.bisimulations.com/vbs2/1-60/devref/Content/Config_Manual/CfgVehicles/D_cpp/cpp_destrType.htm destrType] will not work correctly in multiplayer in Armed Assault when created with this command. The Destruction effect will only be displayed where the building is local.
+
<dt class="note">'''[[User:Salisan|Salisan]]'''<dd class="note">
 +
Observe that buildings with the default [https://manuals.bisimulations.com/vbs2/1-60/devref/Content/Config_Manual/CfgVehicles/D_cpp/cpp_destrType.htm destrType] will not work correctly in multiplayer in Armed Assault when created with this command. The Destruction effect will only be displayed where the building is local.
 +
 
 
<dd class="notedate">Posted on Oct 18, 2009 - 05:42
 
<dd class="notedate">Posted on Oct 18, 2009 - 05:42
<dt class="note">'''[[User:Canukausiuka|Canukausiuka]]'''<dd class="note>As of Arma2, this command cannot be used to create game logics [http://forums.bistudio.com/showthread.php?t=81964 (source)].  Use [[createUnit]] instead.
+
<dt class="note">'''[[User:Canukausiuka|Canukausiuka]]'''<dd class="note>
 +
As of Arma2, this command cannot be used to create game logics [http://forums.bistudio.com/showthread.php?t=81964 (source)].  Use [[createUnit]] instead.
 +
 
 
<dd class="notedate">Posted on January 26 2014 - 20:12
 
<dd class="notedate">Posted on January 26 2014 - 20:12
<dt class="note">'''[[User:Katulobotomia|Katulobotomia]]'''<dd class="note">Using [[getPosATL]] should work, if otherwise you are struggling to get a the proper position coordinates.
+
<dt class="note">'''[[User:Katulobotomia|Katulobotomia]]'''<dd class="note">
 +
Using [[getPosATL]] should work, if otherwise you are struggling to get a the proper position coordinates.
 +
 
 
<dd class="notedate">Posted on March 27 2014 - 02:15
 
<dd class="notedate">Posted on March 27 2014 - 02:15
<dt class="note">'''[[User:Floriangeyer|Floriangeyer]]'''<dd class="note">According to [[Code Optimisation]], this function is considered deprecated and [[createVehicle array]] should be used instead.
+
<dt class="note">'''[[User:Floriangeyer|Floriangeyer]]'''<dd class="note">
 +
According to [[Code Optimisation]], this function is considered deprecated and [[createVehicle array]] should be used instead.
 
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Revision as of 10:27, 25 June 2014

Hover & click on the images for description

Description

Description:
Create an empty object of given type classname at given position. For a full class reference see Classes.
Groups:
Uncategorised

Syntax

Syntax:
Object = type createVehicle position
Parameters:
type: String - vehicle/object className
position: Array - format Position to create the vehicle at
Return Value:
Object

Examples

Example 1:
_jeep = "Jeep" createVehicle (position player);
Example 2:
_heli = "AH1Z" createVehicle (getMarkerPos "hspawn");

Additional Information

See also:
createVehicle arraycreateVehicleLocalcreateVehicleCrewcreateUnitcreateUnit arraydeleteVehiclecreateGroupcreateCenter

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on January 14, 2010
Galzohar
In multiplayer, only run this command on one machine. It will create a the vehicle on all machines every time it is called on any machine.
Posted on August 13, 2006 - 12:18
raedor
This command sets the created vehicle not exactly at the given position, you have to setPos it there, if accuracy counts.
Posted on Jan 20, 2006
bdfy
This command sets the created vehicle in the nearest possible position. You can create a dozen of tanks with it - they will appear side by side.
Posted on December 13, 2006 - 12:27
Salisan
Observe that buildings with the default destrType will not work correctly in multiplayer in Armed Assault when created with this command. The Destruction effect will only be displayed where the building is local.
Posted on Oct 18, 2009 - 05:42
Canukausiuka
As of Arma2, this command cannot be used to create game logics (source). Use createUnit instead.
Posted on January 26 2014 - 20:12
Katulobotomia
Using getPosATL should work, if otherwise you are struggling to get a the proper position coordinates.
Posted on March 27 2014 - 02:15
Floriangeyer
According to Code Optimisation, this function is considered deprecated and createVehicle array should be used instead.

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