createVehicle: Difference between revisions

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<dt class="note">'''[[User:Raedor|raedor]]'''</dt><dd class="note">This command sets the created vehicle not excat on the given position, you have to setPos it there, if accuracy counts.</dd>
<dt class="note">'''[[User:Raedor|raedor]]'''</dt><dd class="note">This command sets the created vehicle not excat on the given position, you have to setPos it there, if accuracy counts.</dd>
<dd class="notedate">Posted on December 13, 2006 - 12:27</dd>
<dd class="notedate">Posted on December 13, 2006 - 12:27</dd>
<dt class="note">'''[[User:Salisan|Salisan]]'''</dt><dd class="note">{{{1}}}</dd>
<dt class="note">'''[[User:Salisan|Salisan]]'''</dt><dd class="note">Observe that buildings with the default destrType will not work correctly in multiplayer when created with this command. The Destruction effect will only be disaplayed where the building is local.</dd>
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Revision as of 14:28, 13 December 2006

Hover & click on the images for description

Description

Description:
Create an empty vehicle/object of given type on given position. For a full class reference see [[Vehicle Classes]].
Groups:
Uncategorised

Syntax

Syntax:
type createVehicle position
Parameters:
type: String - vehicle/object class name
position: Position - position to create the vehicle at
Return Value:
Object - The created vehicle/object is returned.

Examples

Example 1:
_jeep = "Jeep" createVehicle (position player)

Additional Information

See also:
createUnitcreateUnit arraycreateVehicle arraycreateVehicleLocaldeleteVehicle

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 13, 2006 - 12:18
raedor
This command sets the created vehicle not excat on the given position, you have to setPos it there, if accuracy counts.
Posted on December 13, 2006 - 12:27
Salisan
Observe that buildings with the default destrType will not work correctly in multiplayer when created with this command. The Destruction effect will only be disaplayed where the building is local.

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