Difference between revisions of "createVehicle"
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killzone_kid (talk | contribs) (Note removed. Assuming deprecation of a certain feature of the game based on vague note left by another user and promoting this as general tendency is bad practice for biki.) |
killzone_kid (talk | contribs) (added alt syntax) |
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− | | Creates an empty object of given type | + | | Creates an empty object of given classname type (See [[Arma 3 Assets]]) |
− | For a | + | <br><br>For a class reference from older games see [[:Category:ArmA Classes|Classes]]. |= Description |
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|p1= type: [[String]] - vehicle/object className |= Parameter 1 | |p1= type: [[String]] - vehicle/object className |= Parameter 1 | ||
− | |p2= position: [[ | + | |p2= position: [[Position]] - Desired placement position. If the exact position is occupied, nearest empty position is used. |
+ | |= Parameter 2 | ||
| [[Object]] |= Return value | | [[Object]] |= Return value | ||
+ | ____________________________________________________________________________________________ | ||
+ | |||
+ | |||
+ | | s2= '''createVehicle''' [type, position, markers, placement, special] |= Syntax | ||
+ | |||
+ | |p21= [type, position, markers, placement, special]: [[Array]] |= Parameter 1 | ||
+ | |||
+ | |p22= type: [[String]] - vehicle/object className |= Parameter 2 | ||
+ | |||
+ | |p23= position: [[Position]] - Desired placement position |= Parameter 3 | ||
+ | |||
+ | |p24= markers: [[Array]] - If the markers array contains several marker names, the position of a random one is used. Otherwise, the given position is used.|= Parameter 4 | ||
+ | |||
+ | |p25= placement: [[Number]] - The vehicle is placed inside a circle with given position as center and placement as its radius|= Parameter 5 | ||
+ | |||
+ | |p26= special: [[String]] - <tt>"NONE"</tt>, <tt>"FLY"</tt> and <tt>"FORM"</tt>. <tt>"CAN_COLLIDE"</tt> creates the vehicle exactly where asked, not checking if others objects can cross its 3D model. |= Parameter 6 | ||
+ | |||
+ | | r2= [[Object]] |= Return value | ||
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− | |x1= <code>_jeep = "Jeep" [[createVehicle]] | + | |x1= <code>_jeep = "Jeep" [[createVehicle]] [[position]] [[player]];</code> |= Example 1 |
− | |x2= <code>_heli = "AH1Z" [[createVehicle]] | + | |x2= <code>_heli = "AH1Z" [[createVehicle]] [[getMarkerPos]] "hspawn";</code> |= Example 2 |
+ | |x3= <code>_veh = [[createVehicle]] ["ah1w", [[position]] [[player]], [], 0, "FLY"];</code> |= Example 3 | ||
+ | |x4 = <code>_veh = [[createVehicle]] ["2S6M_Tunguska", [[getMarkerPos]] "marker1", ["marker2","marker3"], 0, "NONE"];</code> |= Example 4 | ||
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Revision as of 08:57, 12 September 2014
Description
- Description:
- Creates an empty object of given classname type (See Arma 3 Assets)
For a class reference from older games see Classes. - Groups:
- Uncategorised
Syntax
- Syntax:
- type createVehicle position
- Parameters:
- type: String - vehicle/object className
- position: Position - Desired placement position. If the exact position is occupied, nearest empty position is used.
- Return Value:
- Object
Alternative Syntax
- Syntax:
- createVehicle [type, position, markers, placement, special]
- Parameters:
- [type, position, markers, placement, special]: Array
- type: String - vehicle/object className
- position: Position - Desired placement position
- markers: Array - If the markers array contains several marker names, the position of a random one is used. Otherwise, the given position is used.
- placement: Number - The vehicle is placed inside a circle with given position as center and placement as its radius
- special: String - "NONE", "FLY" and "FORM". "CAN_COLLIDE" creates the vehicle exactly where asked, not checking if others objects can cross its 3D model.
- Return Value:
- Object
Examples
- Example 1:
_jeep = "Jeep" createVehicle position player;
- Example 2:
_heli = "AH1Z" createVehicle getMarkerPos "hspawn";
- Example 3:
_veh = createVehicle ["ah1w", position player, [], 0, "FLY"];
- Example 4:
_veh = createVehicle ["2S6M_Tunguska", getMarkerPos "marker1", ["marker2","marker3"], 0, "NONE"];
Additional Information
- See also:
- createVehicle arraycreateVehicleLocalcreateVehicleCrewcreateUnitcreateUnit arraydeleteVehiclecreateGroupcreateCenter
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on January 14, 2010
- Galzohar
- In multiplayer, only run this command on one machine. It will create a the vehicle on all machines every time it is called on any machine.
- Posted on August 13, 2006 - 12:18
- raedor
- This command sets the created vehicle not exactly at the given position, you have to setPos it there, if accuracy counts.
- Posted on Jan 20, 2006
- bdfy
- This command sets the created vehicle in the nearest possible position. You can create a dozen of tanks with it - they will appear side by side.
- Posted on December 13, 2006 - 12:27
- Salisan
- Observe that buildings with the default destrType will not work correctly in multiplayer in Armed Assault when created with this command. The Destruction effect will only be displayed where the building is local.
- Posted on Oct 18, 2009 - 05:42
- Canukausiuka
- As of Arma2, this command cannot be used to create game logics (source). Use createUnit instead.
- Posted on January 26 2014 - 20:12
- Katulobotomia
- Using getPosATL should work, if otherwise you are struggling to get a the proper position coordinates.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.34
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Manipulation
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters